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The following data is cached, and was last updated 08:00, 30 September 2025. A maximum of 1,000 results are available in the cache.
Showing below up to 50 results in range #501 to #550.
- Portal:OpenGL Objects/Framebuffer Objects
- Portal:OpenGL Objects/Object Model
- Portal:OpenGL Objects/Program Objects
- Portal:OpenGL Objects/Program Pipeline Objects
- Portal:OpenGL Objects/Query Objects
- Portal:OpenGL Objects/Renderbuffer Objects
- Portal:OpenGL Objects/Sampler Objects
- Portal:OpenGL Objects/Sync Objects
- Portal:OpenGL Objects/Texture Objects
- Portal:OpenGL Objects/Transform Feedback Objects
- Portal:OpenGL Objects/Vertex Array Objects
- Portal:OpenGL Shading Language
- Portal:OpenGL Shading Language/Built-in GLSL Stuff
- Portal:OpenGL Shading Language/Compute Shader
- Portal:OpenGL Shading Language/Core Language
- Portal:OpenGL Shading Language/Data Types
- Portal:OpenGL Shading Language/Fragment Shader
- Portal:OpenGL Shading Language/Geometry Shader
- Portal:OpenGL Shading Language/Interface Blocks
- Portal:OpenGL Shading Language/Intro
- Portal:OpenGL Shading Language/Layout Qualifiers
- Portal:OpenGL Shading Language/Opaque Types
- Portal:OpenGL Shading Language/Tessellation Control Shader
- Portal:OpenGL Shading Language/Tessellation Evaluation Shader
- Portal:OpenGL Shading Language/Type Qualifiers
- Portal:OpenGL Shading Language/Vertex Shader
- Portal:Rendering Pipeline
- Post Transform Cache
- Primitive
- Primitive Assembly
- Program Introspection
- Programming OpenGL in Linux: Changing the Screen Resolution
- Programming OpenGL in Linux: Creating a texture from a Pixmap
- Programming OpenGL in Linux: GLX and Xlib
- Programming OpenGL in Linux: Programming Animations with GLX and Xlib
- Programming OpenGL in Linux: Using texture from pixmap extension
- Programming OpenGL on macOS
- Query Object
- Raster Position And Clipping
- Rasterization
- Rectangle Texture
- Red Green Texture Compression
- Related toolkits and APIs
- Render Color index in RGB window
- Renderbuffer Object
- Rendering Pipeline Overview
- Reverse Color in Texture
- S3 Texture Compression
- SPIR-V
- SPIR-V/Compilation