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The following data is cached, and was last updated 08:00, 30 September 2025. A maximum of 1,000 results are available in the cache.
Showing below up to 50 results in range #51 to #100.
- Template:Column-count (used on 4 pages)
- Template:Legacy note (used on 4 pages)
- Template:Glapi view s3tc map (used on 3 pages)
- Template:Glapi viewport equations (used on 3 pages)
- Template:Glapi indexbuffertargets (used on 3 pages)
- Template:Apifunc2 (used on 3 pages)
- Template:Comp note (used on 3 pages)
- Template:Memory qualifiers (used on 3 pages)
- Template:Glapi glsltypetable (used on 3 pages)
- Example/GLSL Full Compile Linking (used on 3 pages)
- Template:Glref44 (used on 3 pages)
- Template:Mparen/font (used on 3 pages)
- Template:Inaccurate (used on 3 pages)
- Template:Mparen/paren (used on 3 pages)
- Template:Glapi baseformattable (used on 3 pages)
- Template:Glapi buffertexformats (used on 3 pages)
- Template:Glapi texture comparison funcs (used on 3 pages)
- Example/OpenGL Error Testing with Message Callbacks (used on 3 pages)
- Template:Glapi srgb equation (used on 3 pages)
- Template:Glapi view format map (used on 3 pages)
- Template:Infobox (used on 3 pages)
- Example/Texture Array Creation (used on 2 pages)
- Template:Glapi view type map (used on 2 pages)
- Geometry Shader/Defined Outputs Layered (used on 2 pages)
- Per-Sample Processing/Pixel ownership test (used on 2 pages)
- Uniform (GLSL)/Explicit Uniform Location (used on 2 pages)
- Example/Program Interface Non Block Uniforms (used on 2 pages)
- Example/Texture Shader Binding (used on 2 pages)
- Template:Bind image format table (used on 2 pages)
- Atomic Variable Operations (used on 2 pages)
- Example/Program Interface Uniforms In Blocks (used on 2 pages)
- OpenGL Object/Object Name (used on 2 pages)
- Example/Dynamically Uniform Expression (used on 2 pages)
- Template:Layout image formats (used on 2 pages)
- Shader Subroutine/Introspection (used on 2 pages)
- Template:Defenum (used on 2 pages)
- Atomic Counter/Layout Parameters (used on 2 pages)
- Nomenclature/Direct State Access (used on 2 pages)
- Compute Shader/Defined Inputs (used on 2 pages)
- Shader Subroutine/Layout Qualifier (used on 2 pages)
- Transform Feedback/In Shader Specification (used on 2 pages)
- Example/Debug Output Log (used on 2 pages)
- SPIR-V/Compilation (used on 2 pages)
- Test Portal Include (used on 2 pages)
- Tessellation Control Shader/Defined Inputs (used on 2 pages)
- Template:Glapi sampler parameters (used on 2 pages)
- Template:Mparen/core (used on 2 pages)
- Example/GLSL Program Link Error Testing (used on 2 pages)
- Fragment Shader/Defined Inputs (used on 2 pages)
- Tessellation Control Shader/Defined Outputs (used on 2 pages)