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The following data is cached, and was last updated 08:00, 30 September 2025. A maximum of 1,000 results are available in the cache.

Showing below up to 50 results in range #51 to #100.

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  1. GLAPI/glIsProgramPipeline (08:30, 13 August 2012)
  2. GLAPI/glIsTransformFeedback (08:30, 13 August 2012)
  3. GLAPI/glPopDebugGroup (09:46, 15 August 2012)
  4. GLAPI/glMinSampleShading (12:23, 27 August 2012)
  5. P-buffer (14:14, 2 September 2012)
  6. GLAPI/glGenBuffers (14:37, 6 September 2012)
  7. Enable Depthbuffering (17:12, 8 September 2012)
  8. Clipping FAQ (22:35, 23 September 2012)
  9. Shader Variable (21:46, 26 September 2012)
  10. GLAPI/glBindFramebuffer (01:39, 27 September 2012)
  11. GLAPI/glBindRenderbuffer (01:39, 27 September 2012)
  12. GLAPI/glBindVertexArray (01:39, 27 September 2012)
  13. GLAPI/glDeleteFramebuffers (01:42, 27 September 2012)
  14. GLAPI/glDeleteQueries (01:42, 27 September 2012)
  15. GLAPI/glDepthRangeArray (01:43, 27 September 2012)
  16. GLAPI/glDepthRangeIndexed (01:43, 27 September 2012)
  17. GLAPI/glDrawArraysInstancedBaseInstance (01:43, 27 September 2012)
  18. GLAPI/glDrawTransformFeedback (01:44, 27 September 2012)
  19. GLAPI/glDrawTransformFeedbackInstanced (01:44, 27 September 2012)
  20. GLAPI/glDrawTransformFeedbackStream (01:44, 27 September 2012)
  21. GLAPI/glDrawTransformFeedbackStreamInstanced (01:44, 27 September 2012)
  22. GLAPI/glGenFramebuffers (01:45, 27 September 2012)
  23. GLAPI/glGenQueries (01:46, 27 September 2012)
  24. GLAPI/glGenRenderbuffers (01:46, 27 September 2012)
  25. GLAPI/glGenVertexArrays (01:46, 27 September 2012)
  26. GLAPI/glGetMultisample (01:48, 27 September 2012)
  27. GLAPI/glGetObjectLabel (01:48, 27 September 2012)
  28. GLAPI/glGetObjectPtrLabel (01:48, 27 September 2012)
  29. GLAPI/glGetQueryIndexed (01:49, 27 September 2012)
  30. GLAPI/glGetVertexAttrib (01:50, 27 September 2012)
  31. GLAPI/glIsQuery (01:51, 27 September 2012)
  32. GLAPI/glIsRenderbuffer (01:51, 27 September 2012)
  33. GLAPI/glObjectLabel (01:52, 27 September 2012)
  34. GLAPI/glObjectPtrLabel (01:52, 27 September 2012)
  35. GLAPI/glPrimitiveRestartIndex (01:53, 27 September 2012)
  36. GLAPI/glSampleMask (01:54, 27 September 2012)
  37. GLAPI/glScissorArray (01:54, 27 September 2012)
  38. GLAPI/glScissorIndexed (01:54, 27 September 2012)
  39. GLAPI/glStencilFuncSeparate (01:55, 27 September 2012)
  40. GLAPI/glStencilMaskSeparate (01:55, 27 September 2012)
  41. GLAPI/glStencilOpSeparate (01:55, 27 September 2012)
  42. GLAPI/glViewportArray (01:57, 27 September 2012)
  43. GLAPI/glBindTransformFeedback (19:30, 27 September 2012)
  44. GLAPI/glCreateProgram (19:32, 27 September 2012)
  45. GLAPI/glDeleteProgram (19:33, 27 September 2012)
  46. GLAPI/glDeleteProgramPipelines (19:33, 27 September 2012)
  47. GLAPI/glDeleteShader (19:33, 27 September 2012)
  48. GLAPI/glDeleteSync (19:33, 27 September 2012)
  49. GLAPI/glDeleteTransformFeedbacks (19:33, 27 September 2012)
  50. GLAPI/glGenProgramPipelines (19:36, 27 September 2012)

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