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The following data is cached, and was last updated 08:00, 30 September 2025. A maximum of 1,000 results are available in the cache.
Showing below up to 50 results in range #451 to #500.
- Depth Test (05:22, 8 March 2018)
- Ubiquitous Extension (22:26, 6 April 2018)
- OpenGL Extension (17:58, 16 April 2018)
- Example/OpenGL Error Testing with Message Callbacks (10:32, 10 May 2018)
- OpenGL Reference (20:10, 24 July 2018)
- Portal:OpenGL Shading Language/Compute Shader (02:55, 25 July 2018)
- Skeletal Animation (19:57, 24 August 2018)
- Platform specifics: Windows (19:35, 8 September 2018)
- Main Page (00:01, 26 September 2018)
- Tutorial2: VAOs, VBOs, Vertex and Fragment Shaders (C / SDL) (12:08, 31 October 2018)
- Tutorial3: Rendering 3D Objects (C /SDL) (15:04, 22 November 2018)
- OpenGL Architectural Review Board (15:08, 22 November 2018)
- OpenGL Type (15:10, 22 November 2018)
- GLAPI/glGenerateMipmap (19:20, 24 November 2018)
- SPIR-V (16:38, 3 December 2018)
- SPIR-V/Compilation (16:40, 3 December 2018)
- Early Fragment Test (21:46, 5 January 2019)
- Default Framebuffer (23:16, 4 February 2019)
- Per-Sample Processing (16:52, 3 April 2019)
- ASTC Texture Compression (20:54, 10 April 2019)
- Vertex Shader/Defined Outputs (04:04, 12 April 2019)
- Tessellation Evaluation Shader/Defined Inputs (15:12, 22 April 2019)
- FAQ (15:20, 22 April 2019)
- Compute Shader (15:20, 22 April 2019)
- General OpenGL (15:25, 22 April 2019)
- GLSL Optimizations (15:20, 17 June 2019)
- Uniform (GLSL)/Explicit Uniform Location (13:47, 17 July 2019)
- Array Texture (17:55, 27 July 2019)
- Selecting a Shading Language (15:10, 8 September 2019)
- Shader (15:06, 9 October 2019)
- Nomenclature (03:15, 18 October 2019)
- Face Culling (05:28, 18 October 2019)
- Rectangle Texture (01:07, 20 October 2019)
- Vertex Processing (15:58, 31 December 2019)
- OpenGL Object/Object Name (16:05, 3 March 2020)
- GLAPI/glClearBufferData (11:27, 18 April 2020)
- GLAPI/glDeleteBuffers (15:27, 29 April 2020)
- GLAPI/glDrawElementsIndirect (15:54, 8 May 2020)
- Uniform (GLSL) (15:58, 18 May 2020)
- OpenGL ES (20:59, 21 May 2020)
- Example/OpenGL Error Testing (02:27, 25 May 2020)
- OpenGL Error (17:14, 29 May 2020)
- GLAPI/glDispatchComputeIndirect (17:43, 2 June 2020)
- GLAPI/glCopyImageSubData (17:07, 3 June 2020)
- Shader Storage Buffer Object (09:20, 8 June 2020)
- Layout Qualifier (GLSL) (15:11, 14 July 2020)
- Primitive (05:06, 19 July 2020)
- Fragment Shader/Defined Inputs (15:19, 23 September 2020)
- Tessellation (14:21, 11 October 2020)
- Fragment Shader (14:37, 25 November 2020)