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The following data is cached, and was last updated 08:00, 30 September 2025. A maximum of 1,000 results are available in the cache.
Showing below up to 50 results in range #351 to #400.
- GLAPI/glTextureView (16:37, 6 May 2015)
- Portal:OpenGL Objects/Framebuffer Objects (16:37, 6 May 2015)
- GLAPI/glBindAttribLocation (16:37, 6 May 2015)
- Portal:OpenGL Shading Language/Data Types (16:38, 6 May 2015)
- Shader Subroutine/Introspection (16:38, 6 May 2015)
- Per-Sample Processing/Pixel ownership test (16:38, 6 May 2015)
- GLAPI/glUniform (16:38, 6 May 2015)
- Glossary (16:38, 6 May 2015)
- Portal:OpenGL Concepts/Memory Model (16:38, 6 May 2015)
- NPOT Texture (16:39, 6 May 2015)
- Transparency Sorting (02:32, 25 June 2015)
- FAQ/Depth Buffer (19:40, 28 June 2015)
- GLAPI/glBufferStorage (12:27, 9 July 2015)
- Geometry Shader/Defined Outputs (03:32, 5 August 2015)
- GLAPI/glFenceSync (20:05, 14 September 2015)
- Scissor Test (16:41, 18 September 2015)
- Write Mask (21:06, 18 September 2015)
- Texturing a Sphere (15:46, 20 October 2015)
- GLAPI/glBlitFramebuffer (20:54, 4 December 2015)
- Rasterization (15:32, 7 February 2016)
- Mass deletion of pages 29330 (16:09, 9 February 2016)
- Pixel Buffer Object (09:10, 12 February 2016)
- Legacy OpenGL (14:28, 11 May 2016)
- Tessellation Evaluation Shader (20:04, 15 June 2016)
- GLAPI/glProgramUniform (21:29, 4 November 2016)
- GLAPI/glVertexAttrib (19:58, 5 November 2016)
- Uniform Buffer Object (17:12, 9 January 2017)
- Object Mouse Trackball (10:57, 26 January 2017)
- Tessellation Control Shader/Defined Outputs (18:20, 25 February 2017)
- GLAPI/glTexImage2DMultisample (08:34, 27 February 2017)
- GLAPI/glTexImage3DMultisample (08:37, 27 February 2017)
- Programming OpenGL on macOS (19:24, 14 April 2017)
- GLAPI/glBindVertexBuffer (15:43, 25 April 2017)
- GLAPI/glProgramBinary (22:27, 5 May 2017)
- Swap Interval (16:54, 17 June 2017)
- S3 Texture Compression (02:36, 1 July 2017)
- Red Green Texture Compression (02:37, 1 July 2017)
- Portal:OpenGL Shading Language/Interface Blocks (05:00, 7 July 2017)
- GLAPI/glBindTextures (15:59, 7 July 2017)
- Blending (04:35, 21 July 2017)
- GLAPI/glPatchParameter (16:48, 21 July 2017)
- Portal:OpenGL Shading Language/Opaque Types (04:44, 24 July 2017)
- Fragment Shader/Defined Outputs (18:10, 28 July 2017)
- Portal:OpenGL Objects (15:55, 2 August 2017)
- Built-in Function (GLSL) (12:29, 7 August 2017)
- GLAPI/glBindBufferBase (01:05, 18 August 2017)
- GLAPI/glRenderbufferStorage (22:03, 31 August 2017)
- GLAPI/glRenderbufferStorageMultisample (22:09, 31 August 2017)
- Portal:OpenGL Shading Language (05:34, 10 September 2017)
- Portal:OpenGL Concepts (04:55, 15 September 2017)