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The following data is cached, and was last updated 08:00, 30 September 2025. A maximum of 1,000 results are available in the cache.

Showing below up to 50 results in range #251 to #300.

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  1. GLAPI/glInvalidateSubFramebuffer (10:02, 15 August 2013)
  2. GLAPI/glInvalidateTexImage (10:02, 15 August 2013)
  3. GLAPI/glInvalidateTexSubImage (10:02, 15 August 2013)
  4. GLAPI/glLinkProgram (10:02, 15 August 2013)
  5. GLAPI/glMapBuffer (10:02, 15 August 2013)
  6. GLAPI/glProgramParameter (10:03, 15 August 2013)
  7. GLAPI/glQueryCounter (10:03, 15 August 2013)
  8. GLAPI/glResumeTransformFeedback (10:03, 15 August 2013)
  9. GLAPI/glSamplerParameter (10:03, 15 August 2013)
  10. GLAPI/glShaderBinary (10:04, 15 August 2013)
  11. GLAPI/glShaderSource (10:04, 15 August 2013)
  12. GLAPI/glShaderStorageBlockBinding (10:04, 15 August 2013)
  13. GLAPI/glTexBuffer (10:04, 15 August 2013)
  14. GLAPI/glTexBufferRange (10:04, 15 August 2013)
  15. GLAPI/glUniformBlockBinding (10:05, 15 August 2013)
  16. GLAPI/glUseProgramStages (10:05, 15 August 2013)
  17. GLAPI/glValidateProgram (10:05, 15 August 2013)
  18. GLAPI/glValidateProgramPipeline (10:06, 15 August 2013)
  19. GLAPI/glVertexAttribBinding (10:06, 15 August 2013)
  20. GLAPI/glVertexAttribDivisor (10:06, 15 August 2013)
  21. GLAPI/glVertexAttribFormat (10:06, 15 August 2013)
  22. GLAPI/glVertexAttribPointer (10:06, 15 August 2013)
  23. GLAPI/glVertexBindingDivisor (10:06, 15 August 2013)
  24. GLAPI/glWaitSync (10:06, 15 August 2013)
  25. GLAPI/glPauseTransformFeedback (04:55, 21 August 2013)
  26. Example/Debug Output Log (06:42, 21 August 2013)
  27. Portal:OpenGL Shading Language/Type Qualifiers (07:31, 24 August 2013)
  28. Portal:OpenGL Shading Language/Layout Qualifiers (07:38, 24 August 2013)
  29. GLAPI/glGetProgramInterface (09:26, 25 August 2013)
  30. GLAPI/glGetProgramResource (10:43, 25 August 2013)
  31. GLAPI/glGetProgramStage (08:32, 31 August 2013)
  32. GLAPI/glGetSubroutineIndex (08:43, 31 August 2013)
  33. Shader Subroutine/Layout Qualifier (09:05, 31 August 2013)
  34. Tutorial: OpenGL 3.0 Context Creation (GLX) (01:53, 27 December 2013)
  35. GLAPI/glTransformFeedbackVaryings (23:32, 2 January 2014)
  36. Programming OpenGL in Linux: GLX and Xlib (00:31, 10 January 2014)
  37. GLAPI/glViewportIndexed (15:33, 17 March 2014)
  38. Tutorial1: Creating a Cross Platform OpenGL 3.2 Context in SDL (C / SDL) (12:26, 13 April 2014)
  39. GLAPI/glBindBuffersBase (10:36, 9 May 2014)
  40. Hardware Specific (12:45, 16 May 2014)
  41. Hardware specifics: NVidia (12:51, 16 May 2014)
  42. GLAPI/glMultiDrawElementsIndirect (20:49, 21 May 2014)
  43. GLAPI/glMapBufferRange (09:59, 22 June 2014)
  44. GLAPI/glGetUniform (15:16, 18 July 2014)
  45. GLAPI/glMultiDrawElementsBaseVertex (16:34, 12 September 2014)
  46. GLAPI/glDrawElementsInstancedBaseVertexBaseInstance (08:25, 16 September 2014)
  47. Compute Shader/Defined Inputs (13:59, 10 October 2014)
  48. GLAPI/glBindBuffer (17:42, 19 November 2014)
  49. Portal:OpenGL Concepts/Debugging (15:36, 1 December 2014)
  50. Portal:OpenGL Concepts/Framebuffer (15:37, 1 December 2014)

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