User contributions for Alfonse
Jump to navigation
Jump to search
31 March 2021
- 13:2113:21, 31 March 2021 diff hist +107 User:Alfonse/test multisampling →Per-sample shading current
23 March 2021
- 13:2513:25, 23 March 2021 diff hist +80 Interface Block (GLSL) →Memory layout: Making vec3 information clearer.
7 March 2021
- 05:0305:03, 7 March 2021 diff hist −2 User:Alfonse/test multisampling →Aliasing
- 05:0205:02, 7 March 2021 diff hist +1,385 User:Alfonse/test multisampling Most of the writing here is done.
6 March 2021
- 16:1016:10, 6 March 2021 diff hist +22 User:Alfonse/test multisampling →Antialiasing: Link fixup.
16 February 2021
- 17:1117:11, 16 February 2021 diff hist +60 Framebuffer Object →Layered Images: Clarifying that layered images are about binding, not the texture itself.
11 February 2021
- 18:2218:22, 11 February 2021 diff hist +146 Vertex Rendering/Rendering Failure Rendering with no program.
- 04:3804:38, 11 February 2021 diff hist −6 Primitive Assembly →Early primitive assembly: Location of primitive assembly corrected.
- 04:3004:30, 11 February 2021 diff hist +323 Vertex Post-Processing →Transform Feedback: Primitive assembly happens here. current
- 04:2704:27, 11 February 2021 diff hist +1 Rendering Pipeline Overview Primitive assembly happens before clipping. Again.
- 04:2604:26, 11 February 2021 diff hist +2 Rendering Pipeline Overview Primitive assembly happens before clipping.
6 February 2021
24 December 2020
- 14:4514:45, 24 December 2020 diff hist −158 Transform Feedback →Captured data format: Removed confusing annotation.
11 December 2020
- 22:1922:19, 11 December 2020 diff hist +984 Sampler (GLSL) →Direct texel fetches current
26 November 2020
25 November 2020
- 14:3714:37, 25 November 2020 diff hist +202 Fragment Shader →Outputs: Clarifying that unwritten fragment colors have undefined values. current
17 November 2020
- 00:4600:46, 17 November 2020 diff hist +1,065 User talk:Alfonse →Textures do not have to have all images (mips) be the same format. current
- 00:3100:31, 17 November 2020 diff hist +3 Texture Storage →Texture completeness: Clarifying completeness.
16 November 2020
- 16:1316:13, 16 November 2020 diff hist +48 Framebuffer Object Moved "pseudo-implementation".
- 16:0916:09, 16 November 2020 diff hist +122 Framebuffer Object Restoring removed text.
31 October 2020
- 21:2421:24, 31 October 2020 diff hist +2,884 User:Alfonse/test multisampling →Multisampling
- 18:3018:30, 31 October 2020 diff hist +214 User:Alfonse/test multisampling →Antialiasing
17 October 2020
- 05:3105:31, 17 October 2020 diff hist +7,089 User:Alfonse/test multisampling Much of the article is in place.
- 04:2804:28, 17 October 2020 diff hist +56 User:Alfonse Link to multisample update.
- 04:2804:28, 17 October 2020 diff hist +42 N User:Alfonse/test multisampling Start for refresh of multisampling page.
11 October 2020
- 14:2114:21, 11 October 2020 diff hist 0 m Tessellation →Patch interface and continuity: Correcting invariance link current
- 14:0614:06, 11 October 2020 diff hist +59 Primitive Assembly →Primitive order: Clarifying how tessellation affects ordering.
- 14:0514:05, 11 October 2020 diff hist +225 Tessellation →Primitive generation order
5 October 2020
- 15:3415:34, 5 October 2020 diff hist +349 User talk:Alfonse →Alfonse BitBucket links broken
- 15:3415:34, 5 October 2020 diff hist +1 Getting Started →Tutorials and How To Guides: Fixed link
23 September 2020
- 15:1915:19, 23 September 2020 diff hist +108 Fragment Shader/Defined Inputs Attempting to fix highlighting errors. current
14 August 2020
- 05:5205:52, 14 August 2020 diff hist +27 Fragment →Fragment discard: Clarified that stencil buffer updates only apply to fragments discarded by the stencil test itself.
10 August 2020
- 15:5215:52, 10 August 2020 diff hist +68 Primitive Assembly →Primitive order: Clarification.
21 June 2020
- 16:3616:36, 21 June 2020 diff hist +50 Texture →Theory: Clarified how cube maps work.
- 16:2816:28, 21 June 2020 diff hist −91 Texture →Mip maps: Clarified how mipmap computation works (rounding down)
9 June 2020
- 17:2417:24, 9 June 2020 diff hist +3 Talk:History of OpenGL Formatting fix.
- 17:2417:24, 9 June 2020 diff hist +425 Talk:History of OpenGL Response.
25 May 2020
- 02:2702:27, 25 May 2020 diff hist +18 Example/OpenGL Error Testing Still attempting to fix syntax highlighting. current
- 02:2602:26, 25 May 2020 diff hist +2 Example/OpenGL Error Testing Attempting to fix syntax highlighting.
12 May 2020
- 01:5701:57, 12 May 2020 diff hist −108 Fragment Shader/Defined Inputs Made the front-facing description more direct.
26 April 2020
- 15:0615:06, 26 April 2020 diff hist +129 Stencil Test Made it a bit more clear that stencil testing and stencil operations are separate.
- 02:1302:13, 26 April 2020 diff hist +286 Stencil Test →Stencil test: Missed a point about stencil test vs. operation.
19 April 2020
- 22:4422:44, 19 April 2020 diff hist +7 Fragment →Fragment discard: Fix for clarification of discard combined with incoherent writes.
- 22:4322:43, 19 April 2020 diff hist +182 Fragment Shader →Special operations
18 April 2020
- 19:5519:55, 18 April 2020 diff hist −6 Fragment Shader →Special operations
- 19:5019:50, 18 April 2020 diff hist −1 Fragment Shader →Special operations
12 April 2020
- 16:3116:31, 12 April 2020 diff hist 0 Memory Model →Incoherent memory access: typo
- 16:3116:31, 12 April 2020 diff hist −192 Memory Model →Incoherent memory access: Atomic counters are incoherent.
- 16:2816:28, 12 April 2020 diff hist −31 Atomic Counter Atomic counter limitations explained.
- 16:2616:26, 12 April 2020 diff hist −740 Atomic Counter Atomic counters preform incoherent memory accesses.