User contributions for Alfonse
Jump to navigation
Jump to search
24 May 2018
- 16:0416:04, 24 May 2018 diff hist +47 N File:Anatomy of a VAO.png Depicts the structure of a Vertex Array Object.
- 15:5415:54, 24 May 2018 diff hist +33,818 N User:Alfonse/Vertex Specification Early draft.
- 15:4315:43, 24 May 2018 diff hist +70 User:Alfonse Adding a test page for a new version of Vertex Specification.
19 May 2018
- 01:5201:52, 19 May 2018 diff hist −1 m Layout Qualifier (GLSL) →Binding points: typo
- 01:5101:51, 19 May 2018 diff hist +10 m Image Load Store →Images in the context: Formatting.
26 April 2018
- 13:5813:58, 26 April 2018 diff hist +33 N DSA Useful redirect. current
8 March 2018
- 05:2205:22, 8 March 2018 diff hist +79 Depth Test →Depth test current
3 March 2018
- 19:4619:46, 3 March 2018 diff hist −166 Sampler (GLSL) →Texture lookup in shader stages: clarifying the behavior of non-FS texure accesses.
2 March 2018
- 06:5206:52, 2 March 2018 diff hist +43 Data Type (GLSL) →Arrays
- 06:5006:50, 2 March 2018 diff hist −5 m Data Type (GLSL) →Arrays: slight correction.
19 February 2018
- 15:0215:02, 19 February 2018 diff hist +77 m Sync Object →Flushing and contexts current
13 February 2018
- 01:3601:36, 13 February 2018 diff hist +88 Sampler (GLSL) →Non-uniform flow control: derivative group adjustment.
10 February 2018
- 18:5018:50, 10 February 2018 diff hist +1 m Direct3D Compatibility →Point coord conventions current
- 18:4918:49, 10 February 2018 diff hist +31 m Direct3D Compatibility →BGRA vertex format
8 February 2018
3 February 2018
- 15:4315:43, 3 February 2018 diff hist +724 Buffer Object →Persistent mapping: Fence to avoid writing data being read.
2 February 2018
- 21:1321:13, 2 February 2018 diff hist −132 OpenGL Context →No error contexts: Using snippet.
- 21:1221:12, 2 February 2018 diff hist −695 OpenGL Error →No error contexts: Using snippet.
- 21:1221:12, 2 February 2018 diff hist +826 N OpenGL Error/No Error Context Dedicated page for this concept. current
- 20:2020:20, 2 February 2018 diff hist +80 m Vertex Shader/Defined Inputs Clarified notation about base vertex. current
27 January 2018
- 21:1221:12, 27 January 2018 diff hist −189 ASTC Texture Compression →Dimensions: ASTC clarifications.
22 January 2018
- 19:2619:26, 22 January 2018 diff hist +24 m Vertex Shader/Defined Inputs Link to multidraw page.
15 January 2018
- 07:0507:05, 15 January 2018 diff hist +510 Compute Shader →Inputs: How to handle inputs and outputs.
- 06:4606:46, 15 January 2018 diff hist +7 m Compute Shader Renamed overview to execution model.
- 06:4406:44, 15 January 2018 diff hist −601 Debug Output We don't have overview sections that are distinct from the pre-TOC part. Not unless they're long enough to need sections. Also, the section nesting was meaningful..
- 06:4106:41, 15 January 2018 diff hist −224 OpenGL Error Styling and tone.
- 06:3306:33, 15 January 2018 diff hist +43 N Debug Context Useful redirect current
- 06:0906:09, 15 January 2018 diff hist −42 m Debugging Tools →Debug Output: Tidying up.
7 January 2018
- 20:3320:33, 7 January 2018 diff hist +56 Layout Qualifier (GLSL) →Binding points: Clarified that this is for buffer-backed interface blocks.
26 December 2017
- 19:3219:32, 26 December 2017 diff hist +295 Talk:GLSL Optimizations Commentary current
5 December 2017
- 05:4605:46, 5 December 2017 diff hist +4 Compatibility context Fixed double redirect. current
- 05:4505:45, 5 December 2017 diff hist +4 Core Context Fixed double redirect. current
- 05:4505:45, 5 December 2017 diff hist +4 Compatibility Profile Fixed double redirect. current
- 05:4405:44, 5 December 2017 diff hist +4 Core Fixed double redirect. current
2 December 2017
- 04:2404:24, 2 December 2017 diff hist +70 Platform specifics: Windows Clarification.
27 November 2017
- 19:0519:05, 27 November 2017 diff hist −23 Normalized Integer →Signed: Explaining conversion slightly better.
26 November 2017
- 14:4314:43, 26 November 2017 diff hist +1 Pixel Transfer Made span tag actually work.
- 14:4114:41, 26 November 2017 diff hist +1 m Vertex Post-Processing →Uses
23 November 2017
- 15:2615:26, 23 November 2017 diff hist +674 Memory Model →Invocation order and count: Barrier and ordering
- 15:2615:26, 23 November 2017 diff hist +52 N Compute Shader Synchronization Useful redirect current
- 15:2515:25, 23 November 2017 diff hist +41 N TCS Useful redirect current
22 November 2017
- 23:2423:24, 22 November 2017 diff hist +396 Talk:Image Format No edit summary current
20 November 2017
- 16:4216:42, 20 November 2017 diff hist +194 Type Qualifier (GLSL) →Shader stage inputs and outputs: More array aggregation.
15 November 2017
- 05:1705:17, 15 November 2017 diff hist −19 SPIR-V →Introspection
- 05:1405:14, 15 November 2017 diff hist +73 SPIR-V/Compilation →Entry points and specialization: Info log.
- 05:1405:14, 15 November 2017 diff hist +98 SPIR-V/Compilation →Entry points and specialization: Added notation based on OpenGL bug fix, that the entry point name's shader stage must match the shader object's stage.
- 04:5504:55, 15 November 2017 diff hist 0 m Small Float Formats →IEEE float review
- 04:4604:46, 15 November 2017 diff hist −1 OpenGL Type sizeiptr is for memory offsets, not pointer offsets.
- 04:4004:40, 15 November 2017 diff hist +18 N Data Type Useful redirect current
- 04:3904:39, 15 November 2017 diff hist +18 N Types Alfonse moved page Types to Type: Misnamed. current