User contributions for Alfonse
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1 August 2017
- 15:0515:05, 1 August 2017 diff hist +50 Sampler Object →Anisotropic filtering
- 13:4513:45, 1 August 2017 diff hist 0 Template:Current glsl version New GLSL version. current
- 13:4513:45, 1 August 2017 diff hist 0 Template:Current version New OpenGL Version current
26 July 2017
24 July 2017
- 04:4404:44, 24 July 2017 diff hist −1 m Portal:OpenGL Shading Language/Opaque Types Better description. current
22 July 2017
- 18:5818:58, 22 July 2017 diff hist +100 Data Type (GLSL) →Arrays of arrays: buffer variables must be members of blocks.
21 July 2017
- 17:4517:45, 21 July 2017 diff hist +467 Talk:Vertex Specification No edit summary
- 17:0517:05, 21 July 2017 diff hist −176 Sampler (GLSL) →Multibind and textures: Fixed an incorrect understanding of the standard.
15 July 2017
- 21:5621:56, 15 July 2017 diff hist +207 Uniform (GLSL)/Explicit Uniform Location Clarified warning.
- 16:5616:56, 15 July 2017 diff hist +166 Interface Block (GLSL) →Syntax: Different qualifiers are allowed in different versions.
7 July 2017
- 15:1515:15, 7 July 2017 diff hist −1,970 Debugging Tools Reorganization, adjustment, formatting and linking.
- 15:1015:10, 7 July 2017 diff hist −65 Error Checking Useful redirect. current
- 05:3105:31, 7 July 2017 diff hist −34 Type Qualifier (GLSL) →Buffer: Non-block buffer variables no longer allowed.
- 05:2205:22, 7 July 2017 diff hist +105 Type Qualifier (GLSL) →Shader stage inputs and outputs
- 05:2105:21, 7 July 2017 diff hist +129 Core Language (GLSL) →Dynamically uniform expression
- 05:1105:11, 7 July 2017 diff hist −7 Core Language (GLSL) →Constant expression: Added more functions to the constant expression list.
- 05:0605:06, 7 July 2017 diff hist +92 Type Qualifier (GLSL) →Constant qualifier: Clarifying the relationship between `const` and constant expression variables.
- 05:0005:00, 7 July 2017 diff hist 0 Portal:OpenGL Shading Language/Interface Blocks typo current
3 July 2017
- 00:3400:34, 3 July 2017 diff hist +2 Vertex Rendering/Rendering Failure Typoes.
1 July 2017
- 03:0103:01, 1 July 2017 diff hist −52 Pixel Transfer Removing "CPU register" wording.
- 02:4102:41, 1 July 2017 diff hist +133 ASTC Texture Compression Adding a link to the Khronos data format specification.
- 02:3902:39, 1 July 2017 diff hist +281 BPTC Texture Compression Adding a link to the Khronos data format specification.
- 02:3702:37, 1 July 2017 diff hist +158 Red Green Texture Compression No edit summary current
- 02:3602:36, 1 July 2017 diff hist +158 S3 Texture Compression Adding a link to the Khronos data format specification. current
17 June 2017
- 16:5416:54, 17 June 2017 diff hist +72 Swap Interval →External Links: Fixed external links. current
4 June 2017
- 23:5423:54, 4 June 2017 diff hist +14 GLSL : common mistakes →Sampling and Rendering to the Same Texture
- 23:2423:24, 4 June 2017 diff hist −320 GLSL : common mistakes →Functions inputs and outputs: Removed due to being wrong.
27 May 2017
- 15:5515:55, 27 May 2017 diff hist +4 Language bindings →C#
24 May 2017
- 14:1314:13, 24 May 2017 diff hist −146 Image Load Store →Format compatibility: Moved the sRGB warning to the top.
- 14:1114:11, 24 May 2017 diff hist +405 Image Load Store Undo revision 13879 by Alfonse (talk) No, that was right after all.
- 14:0614:06, 24 May 2017 diff hist −405 Image Load Store Undo revision 13876 by Nguillemot (talk) I would like to see some evidence for this statement.
- 14:0014:00, 24 May 2017 diff hist +31 N Logic Op Useful redirect current
5 April 2017
25 February 2017
- 18:2118:21, 25 February 2017 diff hist +167 Primitive Assembly →Primitive order
- 18:2018:20, 25 February 2017 diff hist +199 Tessellation Control Shader/Defined Outputs Link fixup. current
- 18:1318:13, 25 February 2017 diff hist +44 N TES Useful redirect current
- 18:0718:07, 25 February 2017 diff hist −123 Primitive Assembly →Primitive order
- 18:0418:04, 25 February 2017 diff hist −40 Primitive Assembly →Primitive order: Link and wording fixup.
- 18:0118:01, 25 February 2017 diff hist +48 N Primitive Order Useful redirect current
- 18:0018:00, 25 February 2017 diff hist +1,636 Primitive Assembly Added a section on primitive ordering
20 February 2017
- 16:4816:48, 20 February 2017 diff hist +48 N Conservative Depth Redirect for conservative depth. current
- 16:4616:46, 20 February 2017 diff hist 0 Fragment Shader/Defined Outputs Added tag for conservative depth correctly
- 16:4316:43, 20 February 2017 diff hist +30 Fragment Shader/Defined Outputs Added tag for conservative depth.
17 February 2017
- 16:5816:58, 17 February 2017 diff hist +80 OpenGL Context Explaining object context namespaces.
3 February 2017
31 January 2017
16 January 2017
- 01:1101:11, 16 January 2017 diff hist +206 Compute Shader →Shared variables: Initialization.