User contributions for Alfonse
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14 December 2016
9 December 2016
- 16:1216:12, 9 December 2016 diff hist +66 Face Culling →Culling: Clarified cube example.
17 November 2016
- 16:4516:45, 17 November 2016 diff hist +1 m Tessellation →Edge tessellation spacing: Formatting fix.
14 November 2016
- 17:0717:07, 14 November 2016 diff hist −8 Texture Completeness Moved completeness stuff. current
- 17:0617:06, 14 November 2016 diff hist −2,987 Texture Storage →Mutable storage: Moved discussion of completeness elsewhere.
- 16:4816:48, 14 November 2016 diff hist +4,495 Texture →Texture Objects: Added completeness rules.
4 November 2016
25 October 2016
16 October 2016
8 October 2016
- 20:1820:18, 8 October 2016 diff hist −15 OpenGL Error →Testing for errors: Use `for` loop rather than `while`.
- 19:1319:13, 8 October 2016 diff hist +12 m Nomenclature/Direct State Access Nomenclature is about function naming.
7 October 2016
- 20:1020:10, 7 October 2016 diff hist −57 Framebuffer Object →Attaching Images: Buffer textures cannot be used with FBOs.
- 20:0920:09, 7 October 2016 diff hist +64 Buffer Texture →Limitations
25 August 2016
- 13:3013:30, 25 August 2016 diff hist +24 N Depth testing Useful redirect. current
24 August 2016
- 19:5719:57, 24 August 2016 diff hist +23 Template:Glapi buffertexformats Added link for clarification on the meaning of "Norm". current
11 August 2016
- 13:3513:35, 11 August 2016 diff hist +32 m Tessellation Control Shader/Defined Outputs Clearing up the text.
- 13:3413:34, 11 August 2016 diff hist +175 Tessellation Control Shader/Defined Outputs Clarification on writing tessellation levels.
3 July 2016
- 02:0202:02, 3 July 2016 diff hist +615 User talk:Webmaster →Wiki updating seems inconsistent.: new section
- 01:4601:46, 3 July 2016 diff hist +547 Tessellation →Edge tessellation spacing: Added more details and diagrams for spacing.
- 01:4401:44, 3 July 2016 diff hist +59 N File:SubdivideEven.gif Animation showing subdivision with fractional even spacing. current
- 01:4401:44, 3 July 2016 diff hist +58 N File:SubdivideOdd.gif Animation showing subdivision with fractional odd spacing. current
- 01:4301:43, 3 July 2016 diff hist +49 N File:SubdivideEqual.gif Animation showing how to subdivide edges equally. current
1 July 2016
- 13:3813:38, 1 July 2016 diff hist +45 N Shader Extension Useful redirect current
30 June 2016
- 18:3118:31, 30 June 2016 diff hist +1 Tessellation →Tessellating primitives: Formatting the images.
- 16:5016:50, 30 June 2016 diff hist −296 Tessellation →Triangles: Triangle diagrams.
- 16:4616:46, 30 June 2016 diff hist +46 N File:TriFull.png Triangle tessellation with full triangulation. current
- 16:4516:45, 30 June 2016 diff hist +52 N File:TriOuterAndNotris.png Untriangulated triangle with outer and inner levels. current
- 16:4516:45, 30 June 2016 diff hist +69 N File:TriInnerOnlyPointCorr.png Triangle, with correlated vertices, with a degenerate inner triangle. current
- 16:4416:44, 30 June 2016 diff hist +58 N File:TriInnerOnlyTriCorr.png Triangle with correlated vertices, with an inner triangle. current
- 16:4216:42, 30 June 2016 diff hist +29 N File:TriangleLevels.png Triangle tessellation levels. current
- 16:3916:39, 30 June 2016 diff hist −298 Tessellation →Quads: Added quad tessellation images.
- 16:3616:36, 30 June 2016 diff hist +37 N File:QuadLevels.png Tessellation level diagram for quads. current
- 16:3416:34, 30 June 2016 diff hist +71 N File:QuadInnerOnlyQuadCorr.png Quad inner tessellation with correlated edges and a quad in the center. current
- 16:3416:34, 30 June 2016 diff hist +69 N File:QuadInnerOnlyPointCorr.png Quad tessellation with correlated vertices, with a degenerate vertex. current
- 16:3316:33, 30 June 2016 diff hist +70 N File:QuadInnerOnlyLineCorr.png Quad tessellation with corresponding vertices, with a degenerate line. current
- 16:3316:33, 30 June 2016 diff hist +49 N File:QuadOuterAndNotris.png Untriangulated quad inner and outer tessellation. current
- 16:2916:29, 30 June 2016 diff hist +37 N File:QuadFull.png Fully triangulated quad tessellation. current
- 16:1816:18, 30 June 2016 diff hist +9,451 Tessellation →Tessellating primitives: Detailed explanation of how tessellation works. Diagrams en-route.
28 June 2016
- 13:5813:58, 28 June 2016 diff hist +16 Shader Compilation →Uniforms and pipelines
- 13:5713:57, 28 June 2016 diff hist +27 Shader Compilation →Uniforms and pipelines
22 June 2016
20 June 2016
- 15:1415:14, 20 June 2016 diff hist +133 Interface Block (GLSL) →Memory layout: more details on std430.
15 June 2016
- 20:0420:04, 15 June 2016 diff hist −26 Tessellation Evaluation Shader →Spacing current
- 19:5919:59, 15 June 2016 diff hist +82 Tessellation →Isolines: Explaining that isoline tessellation always uses equal-spacing for the first level.
- 03:5003:50, 15 June 2016 diff hist +19 Tessellation →Edge tessellation spacing: Better description of tessellation.
10 June 2016
- 13:2113:21, 10 June 2016 diff hist +106 Memory Model →Framebuffer objects: Clarifying the view texture issue.
6 June 2016
1 June 2016
30 May 2016
- 18:3318:33, 30 May 2016 diff hist +89 Bindless Texture →Extension implementation: Typo and link to GL database.