User contributions for Alfonse
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25 May 2016
- 19:4919:49, 25 May 2016 diff hist +33 Tessellation Evaluation Shader →Primitive ordering
- 19:4519:45, 25 May 2016 diff hist +1 m Face Culling →Tessellation: grammar
- 19:4419:44, 25 May 2016 diff hist +488 Fragment →Fragment shader inputs
11 May 2016
- 14:2814:28, 11 May 2016 diff hist +69 Legacy OpenGL →Removed functionality: Direct link to the appropriate appendix. current
8 May 2016
- 03:2503:25, 8 May 2016 diff hist +524 Core Language (GLSL) →Scope
- 03:1803:18, 8 May 2016 diff hist +1,224 Sampler (GLSL) →Non-uniform flow control: Better definition of UCF, based on dynamically uniform.
7 May 2016
5 May 2016
- 13:3613:36, 5 May 2016 diff hist +24 Compute Shader →Local size
29 April 2016
- 21:0521:05, 29 April 2016 diff hist +8 Core Language (GLSL) →Dynamically uniform expression
- 21:0421:04, 29 April 2016 diff hist +17 Core Language (GLSL) →Dynamically uniform expression: sectioning
- 15:4315:43, 29 April 2016 diff hist +72 Small Float Formats →Numeric limits and precision: Corrected digits of precision.
29 March 2016
15 March 2016
- 14:2714:27, 15 March 2016 diff hist +12 Compute eye space from window space →Optimized method from XYZ of gl_FragCoord
7 March 2016
- 04:3604:36, 7 March 2016 diff hist +39 Core Language (GLSL) →Dynamically uniform expression
- 04:3404:34, 7 March 2016 diff hist +1,595 Core Language (GLSL) →Dynamically uniform expression: Clarifications of dynamically uniform behavior, based on Vulkan clarifications.
- 04:3104:31, 7 March 2016 diff hist +41 N Multidraw Rendering Useful redirect current
3 March 2016
- 14:1814:18, 3 March 2016 diff hist +130 Core And Compatibility in Contexts →OpenGL 3.2 and Profiles: Removing errors.
14 February 2016
10 February 2016
- 18:1218:12, 10 February 2016 diff hist +230 Debug Output →Getting messages: Warnings about what you can call.
7 February 2016
- 15:3215:32, 7 February 2016 diff hist +37 Rasterization Name for discrete elements. current
5 February 2016
- 16:1016:10, 5 February 2016 diff hist +44 OpenGL Object →Multibind
- 16:0816:08, 5 February 2016 diff hist −1 m Object Multibind Link fixup current
- 16:0616:06, 5 February 2016 diff hist +1 m OpenGL Error Link fixup.
3 February 2016
- 15:0515:05, 3 February 2016 diff hist +362 Vertex Specification Best Practices →Size of a VBO/IBO: Removing advice of a dubious nature.
29 January 2016
- 05:2005:20, 29 January 2016 diff hist +13 Sampler (GLSL) →Version 4.20 binding
- 05:1805:18, 29 January 2016 diff hist +53 Sampler (GLSL) →Binding textures to samplers: Clarified how sampler types get values.
- 05:1805:18, 29 January 2016 diff hist +88 Uniform (GLSL) →Implementation limits
- 05:1305:13, 29 January 2016 diff hist +540 Uniform (GLSL)/Explicit Uniform Location Clarified forbidding of multiple explicit assignments.
- 05:0505:05, 29 January 2016 diff hist +1 m Uniform (GLSL)/Explicit Uniform Location Pluralizing word
26 January 2016
- 16:4916:49, 26 January 2016 diff hist +4 Talk:Blending Making a section.
- 16:4816:48, 26 January 2016 diff hist +1,146 Talk:Blending No edit summary
- 16:3516:35, 26 January 2016 diff hist +12 Creating an OpenGL Context (WGL) →Create a False Context: Making the point more clear
24 January 2016
- 17:4717:47, 24 January 2016 diff hist +203 Vertex Rendering →Instancing: Clarifying issue for draw parameters.
- 00:3500:35, 24 January 2016 diff hist 0 Related toolkits and APIs →Toolkits that are Layered on top of OpenGL: Order links alphabetically.
- 00:3300:33, 24 January 2016 diff hist 0 Getting Started →External Links: Links should be sorted alphabetically, with the exception of official stuff on OpenGL.org itself.
- 00:3100:31, 24 January 2016 diff hist +137 Blending →Blending Parameters: This is linear interpolation. Also, whether you want the written alpha to be a blend of the source and dest is dealer's choice. Most of the time, you don't care.
23 January 2016
- 15:1315:13, 23 January 2016 diff hist −237 Texture Storage →Texture completeness: Textures that are mipmap complete aren't always complete.
19 January 2016
17 January 2016
- 15:1815:18, 17 January 2016 diff hist +23 Shader Subroutine →Runtime selection: Clarification on ephemeral state.
9 January 2016
- 15:1915:19, 9 January 2016 diff hist −64 Sampler (GLSL) →Multibind and textures: Correction and clarification.
- 14:4414:44, 9 January 2016 diff hist +207 Sampler (GLSL) →Binding textures to samplers: Clarified language
6 January 2016
- 03:2403:24, 6 January 2016 diff hist +72 Sampler Object →Edge value sampling: Lots of clarifications.
5 January 2016
- 01:4201:42, 5 January 2016 diff hist +1,263 Sync Object →Synchronization: Added section on contexts and flushing.
29 December 2015
- 00:5700:57, 29 December 2015 diff hist +149 Query Object →Timer queries: Timestamp clarification.
25 December 2015
- 23:4623:46, 25 December 2015 diff hist +31 N Shader Subroutines Useful redirect current
22 December 2015
- 20:1520:15, 22 December 2015 diff hist +44 N Draw Buffer Useful Redirect current
- 20:0520:05, 22 December 2015 diff hist +73 Vertex Rendering →Instancing: A bit more on instance numbers.
- 05:3105:31, 22 December 2015 diff hist +711 User talk:Webmaster →Site preferences no longer working.: new section
- 05:0005:00, 22 December 2015 diff hist +3 m Talk:Atomic Counter No edit summary current
- 04:5804:58, 22 December 2015 diff hist +221 Talk:Atomic Counter Fixed error.