User contributions for Alfonse
Jump to navigation
Jump to search
10 August 2015
- 18:1718:17, 10 August 2015 diff hist +29 Data Type (GLSL) →Structs: Correction on opaque types.
7 August 2015
- 13:1413:14, 7 August 2015 diff hist −557 Image Format →Color formats
5 August 2015
- 16:3316:33, 5 August 2015 diff hist +811 OpenGL Error →Testing for errors: Filling out the section with an example.
- 03:4803:48, 5 August 2015 diff hist +1,239 Tessellation →Tessellation primitive generation: Order of primitive generation specified.
- 03:3803:38, 5 August 2015 diff hist +454 Fragment Shader/Defined Inputs Better description of how primitive ID works, particularly with tessellation.
- 03:3203:32, 5 August 2015 diff hist +126 Geometry Shader/Defined Outputs Still a bit unclear on gl_PrimitiveID current
4 August 2015
- 16:1916:19, 4 August 2015 diff hist +20 Geometry Shader →Output limitations: Formatting.
2 August 2015
- 02:0802:08, 2 August 2015 diff hist +184 User talk:Webmaster →Several broken things on the Wiki
- 02:0402:04, 2 August 2015 diff hist +120 N User:Alfonse\Test page Personal test page. current
30 July 2015
- 13:0113:01, 30 July 2015 diff hist 0 Talk:Uniform (GLSL)/Explicit Uniform Location →Multiple uniforms with same explicit location current
- 12:5612:56, 30 July 2015 diff hist +554 N Talk:Uniform (GLSL)/Explicit Uniform Location →Multiple uniforms with same explicit location: new section
- 12:5412:54, 30 July 2015 diff hist −123 Uniform (GLSL)/Explicit Uniform Location Undo revision 12672 by Scygan (talk) See GLSL v 4.5, section 4.4.3. See talk page for details.
29 July 2015
- 20:3720:37, 29 July 2015 diff hist +65 Vertex Specification →Separate attribute format: Formatting
26 July 2015
- 23:5723:57, 26 July 2015 diff hist +376 Sampler (GLSL) →Multibind and textures: Improvement to description.
25 July 2015
- 13:5913:59, 25 July 2015 diff hist −46 Platform specifics: Linux Removing punctuation from titles and simplifying them
- 12:5012:50, 25 July 2015 diff hist +126 OpenGL Object →Object zero: Clarified texture use.
18 July 2015
- 18:1418:14, 18 July 2015 diff hist +258 Core Language (GLSL) →Constant expression: Initializer list usage.
- 18:1318:13, 18 July 2015 diff hist +48 N Initializer List Useful redirect current
- 17:4917:49, 18 July 2015 diff hist +601 Memory Model →Texture barrier: Details on how to use the third mechanism.
17 July 2015
- 05:1505:15, 17 July 2015 diff hist −7 m Data Type (GLSL) →Swizzling: Fixing link.
- 05:1205:12, 17 July 2015 diff hist +554 User talk:Alfonse No edit summary
16 July 2015
- 16:3916:39, 16 July 2015 diff hist +48 Type Qualifier (GLSL) →Constant qualifier: Versions behave differently.
- 15:3315:33, 16 July 2015 diff hist +63 Type Qualifier (GLSL) →Constant qualifier: Fixing major error.
- 15:0815:08, 16 July 2015 diff hist +420 User talk:Alfonse No edit summary
- 01:2301:23, 16 July 2015 diff hist +45 m Core Language (GLSL) →Expressions: Linking
15 July 2015
- 23:4723:47, 15 July 2015 diff hist −4,020 Getting Started →Linux: Moving details to platform-specific page.
- 23:4623:46, 15 July 2015 diff hist +4,009 Platform specifics: Linux Details moved from Getting Started.
- 23:4423:44, 15 July 2015 diff hist +421 Geometry Shader →Primitive in/out specification: Added information about tessellation&GS combinations.
- 01:1701:17, 15 July 2015 diff hist +1 Primitive Assembly Clarification.
- 01:1601:16, 15 July 2015 diff hist +492 Primitive →Vertex stream: Added information about other sources of vertex streams and primitive types.
- 01:1001:10, 15 July 2015 diff hist +39 Geometry Shader →Output streams
- 00:5200:52, 15 July 2015 diff hist +6 m Primitive Assembly →Rasterizer discard
10 July 2015
- 02:2802:28, 10 July 2015 diff hist −1 m Sampler Object →Comparison mode
- 02:2502:25, 10 July 2015 diff hist +182 Sampler Object →Comparison mode: PCF notation.
7 July 2015
- 20:4820:48, 7 July 2015 diff hist +38 m Uniform Buffer Object →OpenGL Usage: formatting.
- 02:0102:01, 7 July 2015 diff hist +512 Normalized Integer Notation about rounding.
6 July 2015
- 13:1113:11, 6 July 2015 diff hist +42 N SRGB Colorspace Useful redirect current
5 July 2015
- 02:3002:30, 5 July 2015 diff hist +206 Vertex Shader →Invocation frequency: Standard frequency.
4 July 2015
- 04:5704:57, 4 July 2015 diff hist +1 m Texture Storage →Texture completeness: Typo
- 04:5504:55, 4 July 2015 diff hist +128 Texture Storage →Texture completeness: Specified that calls matter.
- 04:5204:52, 4 July 2015 diff hist +50 N Texture Completeness Useful Redirect
1 July 2015
- 14:2314:23, 1 July 2015 diff hist +2 Vertex Rendering →Combinations: Formatting.
29 June 2015
- 22:4222:42, 29 June 2015 diff hist −4 Fragment Shader/Defined Outputs Fixing more possible layout breakage.
- 22:4122:41, 29 June 2015 diff hist −4 Fragment Shader/Defined Inputs Trying to fix broken layout on FS page.
- 05:5805:58, 29 June 2015 diff hist +454 Nomenclature/Direct State Access Clarified how DSA object naming is both consistent and inconsistent.
28 June 2015
- 19:4219:42, 28 June 2015 diff hist +1 m Depth Test Link to in-page section.
- 19:4119:41, 28 June 2015 diff hist +37 N Depth Buffer Useful redirect current
- 19:4019:40, 28 June 2015 diff hist 0 m Talk:FAQ/Depth Buffer Alfonse moved page Talk:Depth Buffer to Talk:FAQ/Depth Buffer without leaving a redirect: This is more of a FAQ-style page; the current page needs to become a redirect to real info. current
- 19:4019:40, 28 June 2015 diff hist 0 m FAQ/Depth Buffer Alfonse moved page Depth Buffer to FAQ/Depth Buffer without leaving a redirect: This is more of a FAQ-style page; the current page needs to become a redirect to real info. current
- 18:4218:42, 28 June 2015 diff hist −556 Depth Test Added specific details, mirroring Stencil Test.