User contributions for Alfonse
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28 June 2015
- 18:2318:23, 28 June 2015 diff hist +40 N Depth Image Format Useful redirect current
- 15:0615:06, 28 June 2015 diff hist −29 Scissor Test Enable should come first.
27 June 2015
- 18:3618:36, 27 June 2015 diff hist +1,063 Early Fragment Test Restructured the page into two sections: one for the optimization and one for the explicit request.
- 18:2018:20, 27 June 2015 diff hist +39 N Fragment Discarding Useful redirect current
25 June 2015
- 18:5118:51, 25 June 2015 diff hist +981 Fragment →Fragment discard: Early fragment tests and stencil buffer can still cause discarded fragments to do things.
- 18:2618:26, 25 June 2015 diff hist +97 Framebuffer →Buffer clearing: No clearing with rasterizer discard.
- 18:2618:26, 25 June 2015 diff hist +92 Primitive Assembly →Rasterizer discard: No clearing with rasterizer discard.
- 18:2418:24, 25 June 2015 diff hist +51 N Rasterizer Discard Useful redirect current
- 18:2218:22, 25 June 2015 diff hist +41 N Framebuffer Clear Useful redirect current
- 06:1006:10, 25 June 2015 diff hist +365 Depth Test Outline to match Stencil Test
- 02:3202:32, 25 June 2015 diff hist +13 Transparency Sorting Needs an enema. current
- 02:3102:31, 25 June 2015 diff hist +343 N Talk:Transparency Sorting Describing problems with the page. current
- 02:2302:23, 25 June 2015 diff hist +477 Transparency Sorting Moved things around, and made clear that alpha testing isn't the same as translucency.
- 01:5301:53, 25 June 2015 diff hist +2,937 User talk:Pagoru →Transparency Sorting changes current
23 June 2015
- 13:4313:43, 23 June 2015 diff hist +219 User talk:Pagoru →Transparency Sorting changes
- 13:4013:40, 23 June 2015 diff hist +1,011 N User talk:Pagoru →Transparency Sorting changes: new section
- 12:2212:22, 23 June 2015 diff hist +951 m Transparency Sorting Reverted edits by Pagoru (talk) to last revision by AlfonsesRenamerBot
18 June 2015
- 15:2015:20, 18 June 2015 diff hist +556 Fragment Shader →Special operations: Added a section for what happens if you have no fragment shader.
14 June 2015
- 14:5014:50, 14 June 2015 diff hist +236 Sampler (GLSL) →Offset texture access: Correction for the dimensionality of the offset.
13 June 2015
- 16:1416:14, 13 June 2015 diff hist +251 ASTC Texture Compression →Dimensions: Noting issues in spec.
- 16:1116:11, 13 June 2015 diff hist +3 ASTC Texture Compression Fixing missing sentence in lede. Linking
10 June 2015
- 16:0816:08, 10 June 2015 diff hist +62 ASTC Texture Compression →Colorspace: Better grammar
- 16:0216:02, 10 June 2015 diff hist +36 m ASTC Texture Compression →Color channels: A bit more detail.
4 June 2015
- 18:1018:10, 4 June 2015 diff hist +210 Sampler (GLSL) →Texture lookup functions: Only fragment shaders get biases.
2 June 2015
- 03:5503:55, 2 June 2015 diff hist +177 Sampler Object →Filtering: Formatting and aniso editing.
30 May 2015
28 May 2015
- 01:1801:18, 28 May 2015 diff hist +424 Talk:GLAPI/glCopyBufferSubData Added section and data. current
25 May 2015
- 06:0606:06, 25 May 2015 diff hist 0 m Vertex Post-Processing →Uses: formatting
- 06:0406:04, 25 May 2015 diff hist +182 Vertex Post-Processing →User-defined clipping: Possible optimization.
- 06:0106:01, 25 May 2015 diff hist +45 N Clip Space Useful redirect current
20 May 2015
- 03:1303:13, 20 May 2015 diff hist +548 ASTC Texture Compression →Color channels: Explaining how per-block attributes are good for compression.
- 03:0703:07, 20 May 2015 diff hist +92 ASTC Texture Compression →Color channels: Added info about luminance + no alpha.
- 02:3402:34, 20 May 2015 diff hist +2,096 ASTC Texture Compression →OpenGL image formats: Detailed what varies per image in ASTC images.
19 May 2015
- 19:3519:35, 19 May 2015 diff hist +1,530 ASTC Texture Compression →Color channels: Added colorspace information, as well as luminance details.
- 07:0707:07, 19 May 2015 diff hist +73 Nomenclature →Function names and objects: Formatting and cleanup.
- 06:4706:47, 19 May 2015 diff hist +91 Nomenclature/Direct State Access Formatting and clarifying TF operations.
- 06:4106:41, 19 May 2015 diff hist +239 Direct State Access Correction on cubemaps.
- 06:2406:24, 19 May 2015 diff hist +3,384 ASTC Texture Compression Channel selection. Sizing.
18 May 2015
- 18:5618:56, 18 May 2015 diff hist +1,412 ASTC Texture Compression Linking to Wikipedia. Outlining and changed how the intro paragraphs work.
- 18:0618:06, 18 May 2015 diff hist +317 ASTC Texture Compression Explaining how it obsoletes each format.
- 17:2617:26, 18 May 2015 diff hist +1,864 Vertex Post-Processing →User-defined clipping: Uses for UDClip
- 17:0617:06, 18 May 2015 diff hist +37 Vertex Shader/Defined Outputs Not clip plane, but clipping half-spaces.
- 16:3716:37, 18 May 2015 diff hist +10 User-Defined Clip Plane Section renamed in target page. current
- 16:3716:37, 18 May 2015 diff hist +10 Vertex Post-Processing →Clip planes: Section renaming.
- 16:2816:28, 18 May 2015 diff hist +24 Vertex Post-Processing →Clipping: Linking to the later section.
16 May 2015
- 20:0020:00, 16 May 2015 diff hist +644 Framebuffer Object →Attaching Images: Lots of changes, clarifying the relationships of various texture types and functions. Also, a GL 4.5 note.
- 06:5606:56, 16 May 2015 diff hist +1,204 Tessellation →Patch interface and continuity: Plain English versions.
- 01:1601:16, 16 May 2015 diff hist +104 Tessellation →Patch interface and continuity: Completion of an incomplete sentence.
- 01:0101:01, 16 May 2015 diff hist +7 Compute eye space from window space →References: Link fixup.
- 01:0101:01, 16 May 2015 diff hist +3 Compute eye space from window space →GLSL example: Now contains actual GLSL code.