User contributions for Alfonse
Jump to navigation
Jump to search
16 May 2015
- 01:0001:00, 16 May 2015 diff hist +156 Compute eye space from window space →GLSL example: Explaining where windowSpace comes from
- 00:4900:49, 16 May 2015 diff hist +21 Scissor Test →Scissor array: Clarification and re-linking.
- 00:4800:48, 16 May 2015 diff hist +51 N Viewport Array Useful redirect current
- 00:4200:42, 16 May 2015 diff hist +78 Per-Sample Processing →Early operations: Clarification.
14 May 2015
- 06:0406:04, 14 May 2015 diff hist +61 Framebuffer Object →Semantics: Using Mediawiki dictionary formatting. Also a few corrections and order change.
11 May 2015
- 23:0923:09, 11 May 2015 diff hist +53 Vertex Rendering →Primitive Restart: Text clarification and linking.
- 22:4622:46, 11 May 2015 diff hist +17 m Vertex Specification →Non-array attribute values: Linking
- 06:3106:31, 11 May 2015 diff hist +900 Nomenclature →Function names and objects: Updated nomenclature to match reality. Also clarified how OpenGL function naming works.
- 06:3006:30, 11 May 2015 diff hist +262 Nomenclature/Direct State Access Old naming with DSA.
- 06:2806:28, 11 May 2015 diff hist +332 Nomenclature/Direct State Access Updating to match the Nomenclature page description. Also, fixed VAO name.
- 06:0306:03, 11 May 2015 diff hist −191 Nomenclature/Direct State Access "Prefix" is the wrong term for these things, due to proper OpenGL nomenclature.
- 02:1502:15, 11 May 2015 diff hist +399 Rendering Pipeline Overview →Fragment Processing: Rendering without a fragment shader.
- 02:1202:12, 11 May 2015 diff hist +17 m Rendering Pipeline Overview →Pipeline: formatting.
- 02:0802:08, 11 May 2015 diff hist 0 File:RenderingPipeline.png Alfonse uploaded a new version of File:RenderingPipeline.png current
9 May 2015
- 18:4218:42, 9 May 2015 diff hist +350 Image Format →Compressed formats: Info on ASTC.
- 18:3118:31, 9 May 2015 diff hist −3 ASTC Texture Compression Unneeded GL prefix.
- 18:3018:30, 9 May 2015 diff hist +871 N ASTC Texture Compression Starter page for ASTC.
- 18:2418:24, 9 May 2015 diff hist +45 N Texture Compression Useful redirect current
- 17:3117:31, 9 May 2015 diff hist +1,190 Image Format →sRGB colorspace: Sampler access to sRGB images.
- 17:1717:17, 9 May 2015 diff hist −10 m Sampler Object →Anisotropic filtering: Link to the extension specification.
- 16:2116:21, 9 May 2015 diff hist 0 m Direct State Access Link fixup.
- 16:2016:20, 9 May 2015 diff hist 0 m Framebuffer Link fixup.
- 16:2016:20, 9 May 2015 diff hist +55 N Copy Texture Creation Useful redirect current
- 16:1816:18, 9 May 2015 diff hist 0 m Data Type (GLSL) Link fixup.
8 May 2015
- 00:5000:50, 8 May 2015 diff hist +18 m Uniform (GLSL) →Uniform management: Dest link fixup.
6 May 2015
- 14:0014:00, 6 May 2015 diff hist −37 Layout Qualifier (GLSL) →Binding points: Removed some redundant text.
- 13:5513:55, 6 May 2015 diff hist +26 History of OpenGL →OpenGL 4.5 (2014): Link to DSA page.
- 07:0407:04, 6 May 2015 diff hist +7 m Post Transform Cache →Functionality: Formatting.
- 07:0307:03, 6 May 2015 diff hist +457 Post Transform Cache Better explanation of the concept.
5 May 2015
- 01:5601:56, 5 May 2015 diff hist +562 Shader Storage Buffer Object →Shader specification: Describing non-block buffer variables.
4 May 2015
- 15:5515:55, 4 May 2015 diff hist +353 Direct State Access →Changes from EXT: Cubemap notation.
- 14:4914:49, 4 May 2015 diff hist +16 m Type Qualifier (GLSL) →Fragment shader outputs: Proper linking and grammar fixup.
- 04:4304:43, 4 May 2015 diff hist +152 Shader Subroutine →Subroutine resources: Linking to appropriate locations, and expanded notation.
- 04:3904:39, 4 May 2015 diff hist +234 Shader Subroutine →Subroutine uniforms: Fixed bad info about indexing subroutine arrays. Also, added a warning.
- 04:3304:33, 4 May 2015 diff hist +428 Data Type (GLSL) →Arrays: Proper links and better clarification on how buffer variables work.
3 May 2015
- 18:5918:59, 3 May 2015 diff hist +487 Talk:Compute eye space from window space Notation about general purpose transform with newer perspective projection methods. current
- 18:5518:55, 3 May 2015 diff hist +6 Compute eye space from window space →Optimized method from XYZ of gl_FragCoord: Improved GLSL.
- 18:3018:30, 3 May 2015 diff hist +214 GLSL Object →State setting
- 16:1316:13, 3 May 2015 diff hist +91 Shader/Defined Uniforms Clarified where gl_DepthRange comes from.
- 16:1216:12, 3 May 2015 diff hist −18 Built-in Variable (GLSL) Uniforms are not limited to fragment shaders.
- 16:0516:05, 3 May 2015 diff hist +37 N Fragment Shader/Defined Uniforms Alfonse moved page Fragment Shader/Defined Uniforms to Shader/Defined Uniforms: These are not limited to fragment shaders. current
- 16:0516:05, 3 May 2015 diff hist 0 m Shader/Defined Uniforms Alfonse moved page Fragment Shader/Defined Uniforms to Shader/Defined Uniforms: These are not limited to fragment shaders.
- 16:0316:03, 3 May 2015 diff hist −1 Built-in Variable (GLSL) →Constants: Change in accord with GLSL 4.50.
- 15:5915:59, 3 May 2015 diff hist +188 Shader/Defined Uniforms Adding gl_NumSamples to uniforms.
- 07:0407:04, 3 May 2015 diff hist +135 Type Qualifier (GLSL) →Buffer: Clarification that buffer variables exist.
- 05:0705:07, 3 May 2015 diff hist +142 Example Code →GLSL shader compilation examples: Adding new examples in a new section.
- 05:0505:05, 3 May 2015 diff hist +891 N Example/Uniform Location Query New Example code for uniform location use, new-style. With DSA.
- 05:0305:03, 3 May 2015 diff hist +49 Example/Uniform Location Query Old Categorization.
- 05:0105:01, 3 May 2015 diff hist +787 N Example/Uniform Location Query Old Example code for uniform location use, old-style.
- 04:4604:46, 3 May 2015 diff hist +54 N Explicit Uniform Location Useful redirect current