User contributions for Alfonse
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2 May 2015
- 21:5621:56, 2 May 2015 diff hist +8 Atomic Counter →Atomic counter variables: Snippet source moved.
- 21:5621:56, 2 May 2015 diff hist 0 Layout Qualifier (GLSL) →Atomic counter storage: Snippet source moved.
- 21:5521:55, 2 May 2015 diff hist 0 m Atomic Counter/Layout Parameters Alfonse moved page Atomic counter layout parameters to Atomic Counter/Layout Parameters without leaving a redirect: By convention, these kind of separate snippets should be under the main including page. current
- 15:1615:16, 2 May 2015 diff hist +3 m Image Format →Image format queries: Grammar fix.
- 06:2506:25, 2 May 2015 diff hist +2,592 Rendering Pipeline Overview Remodelling to make it more like the specification.
- 05:5305:53, 2 May 2015 diff hist −3 Template:Enum Removing errant UTF-8 character of some form.
1 May 2015
- 17:4317:43, 1 May 2015 diff hist +161 Cubemap Texture →Cubemap array textures: Clarifying statement on uploading a single face
30 April 2015
- 21:0321:03, 30 April 2015 diff hist +114 Array Texture →Cubemap arrays: Clarified how cubemap arrays are stored and accessed.
- 21:0021:00, 30 April 2015 diff hist +253 Texture Storage →View texture aliases: Example of layer extraction for cubemap array.
- 20:5720:57, 30 April 2015 diff hist +170 Cubemap Texture →Cubemap array textures: Clearing up how to upload to cubemap arrays.
29 April 2015
- 02:3502:35, 29 April 2015 diff hist −10 Debug Output No longer a stub.
26 April 2015
- 03:2603:26, 26 April 2015 diff hist +314 Program Introspection →Resource indices: Clarified that resources in an interface are arrayed.
25 April 2015
- 16:1816:18, 25 April 2015 diff hist +597 Buffer Object →Binding indexed targets: Info on glBindBufferBase.
24 April 2015
- 06:5906:59, 24 April 2015 diff hist +70 Framebuffer Object →Layered Images: Linking directly to layered rendering.
- 06:5706:57, 24 April 2015 diff hist +237 Array Texture →Cubemap arrays: Added detail + proper redirect.
- 06:5106:51, 24 April 2015 diff hist +132 Array Texture →Access in shaders: A legacy notation
23 April 2015
- 14:4714:47, 23 April 2015 diff hist +22 Vertex Specification →Vertex format: Clarity.
22 April 2015
- 15:4315:43, 22 April 2015 diff hist +51 N Instance Array Useful redirect current
16 April 2015
- 05:3805:38, 16 April 2015 diff hist +216 Logical Operation →Activation: Reversed the nature of the test and explained it better.
- 04:5604:56, 16 April 2015 diff hist +960 Normalized Integer Added a section on usage cases.
- 04:4604:46, 16 April 2015 diff hist −4 Texture Sampling Linking to the right section. current
- 04:4604:46, 16 April 2015 diff hist +7 Texture Correcting link.
- 04:3804:38, 16 April 2015 diff hist −3 Common Mistakes →Creating a complete texture: Correction: base/max mipmap level is a closed range.
- 04:3504:35, 16 April 2015 diff hist −284 Common Mistakes →Depth Buffer Precision: Linking to various other pages, and better description of how this stuff works.
- 04:2604:26, 16 April 2015 diff hist +234 Common Mistakes →Image precision: Image format query annotation.
- 04:2004:20, 16 April 2015 diff hist +69 Common Mistakes →The Object Oriented Language Problem: Linking to the DSA page.
15 April 2015
- 18:5618:56, 15 April 2015 diff hist +150 Compute eye space from window space →Optimized method from XYZ of gl_FragCoord: Moved Leadworks link to a reference section, due to lack of generality. It's numerically identical; it just assumes a certain depth range and perspective matrix formulation.
- 04:5804:58, 15 April 2015 diff hist +37 Direct State Access Referencing the DSA nomenclature snippet.
- 04:5604:56, 15 April 2015 diff hist +203 Nomenclature →Direct state access: Referencing the DSA nomenclature snippet.
- 04:5204:52, 15 April 2015 diff hist +1,829 N Nomenclature/Direct State Access Adding page about DSA nomenclature. It's a subpage so that it can be included in the nomenclature article as well as the DSA page.
13 April 2015
- 13:0913:09, 13 April 2015 diff hist +73 Direct State Access →Changes from EXT: Fixing error about program pipelines.
- 02:1602:16, 13 April 2015 diff hist +1 Tessellation Primitive Generator Wrong link. current
12 April 2015
- 16:4416:44, 12 April 2015 diff hist +7 Core Extension Fixing double redirect current
- 16:4216:42, 12 April 2015 diff hist +2 Control Flow (GLSL) Fixing double redirect current
- 16:3616:36, 12 April 2015 diff hist +2 Function Parameter (GLSL) Fixing double redirect current
- 16:3516:35, 12 April 2015 diff hist +2 Direct Texel Fetch Fixing double redirect current
- 16:3416:34, 12 April 2015 diff hist +1 Use Texture With Shader Fixing double redirect current
- 16:3416:34, 12 April 2015 diff hist +1 In-Shader Texture Unit Fixing double redirect current
- 16:3216:32, 12 April 2015 diff hist +4 Vertex Attributes Fixing double redirect current
10 April 2015
- 19:0919:09, 10 April 2015 diff hist +54 N VAO old Useful redirect
- 19:0619:06, 10 April 2015 diff hist +3,676 N Direct State Access Start on article about DSA.
- 18:5918:59, 10 April 2015 diff hist +37 N Multibind Useful redirect current
- 18:5618:56, 10 April 2015 diff hist +60 N Separate Attribute Format Useful redirect current
- 18:2318:23, 10 April 2015 diff hist +48 N Compatibility Profile Useful redirect
- 18:2318:23, 10 April 2015 diff hist +48 N Compatibility Useful redirect
- 03:0303:03, 10 April 2015 diff hist +119 Fixed Function Pipeline Clarifying some small issues. And grammar. current
9 April 2015
- 20:1620:16, 9 April 2015 diff hist +48 N Core Context Useful redirect
- 20:1620:16, 9 April 2015 diff hist +48 N Compatibility context Useful redirect
- 05:1905:19, 9 April 2015 diff hist +590 Primitive Made the distinction between the two meanings of "primitive" more clear.
6 April 2015
- 19:3019:30, 6 April 2015 diff hist +40 N Depth Texture Useful redirect current