User contributions for Alfonse
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25 December 2014
- 19:4919:49, 25 December 2014 diff hist +15 Core Language (GLSL) Link to 4.50 spec.
- 18:4318:43, 25 December 2014 diff hist +1 m Fragment Shader →Output buffers: Corrected terminology.
- 17:1417:14, 25 December 2014 diff hist −31 Category:Core API Ref Shader Program Creation Pipeline object link current
- 17:1117:11, 25 December 2014 diff hist −108 Buffer Object Streaming Undo revision 11410 by Smokris (talk) This edit broke too many in-page section links by changing heading names.
- 17:0417:04, 25 December 2014 diff hist +7 m Data Type (GLSL) Linked to the shader compilation page.
- 16:5216:52, 25 December 2014 diff hist +31 Shader Side float for some GLSL pages.
- 16:5116:51, 25 December 2014 diff hist +16 Template:Shader list Link to the now very useful Shader page.
- 16:4716:47, 25 December 2014 diff hist −52 Common Mistakes Linking to proper GLSL compilation error code.
- 16:4616:46, 25 December 2014 diff hist −1 m Program Introspection →Naming: Grammar fix
- 16:4416:44, 25 December 2014 diff hist +34 m Shader Compilation →Error handling: Correct linkage
- 16:4116:41, 25 December 2014 diff hist +33 History of OpenGL Link to the texture barrier feature description
- 16:4116:41, 25 December 2014 diff hist +578 Memory Model →Texture barrier: Better description.
- 16:1816:18, 25 December 2014 diff hist +41 OpenGL Shading Language →Compilation model: Removing links to GLSL Object. Replaced with Shader Compilation page.
- 16:1116:11, 25 December 2014 diff hist −132 OpenGL Shading Language GLSL float and no more infobox for ancient 2.0 stuff.
- 16:1016:10, 25 December 2014 diff hist +18 Program Introspection GLSL side float.
- 16:0916:09, 25 December 2014 diff hist +2 Template:Shader float Corrected documentation current
- 16:0816:08, 25 December 2014 diff hist 0 m Template:Shader float Alfonse moved page Template:Glsl float to Template:Shader float without leaving a redirect: Wrong name for this page.
- 16:0716:07, 25 December 2014 diff hist +2 Template:Shader float Wrong template name. Will need to rename this page too
- 16:0616:06, 25 December 2014 diff hist −9 Template:Shader float Better title, perhaps?
- 16:0516:05, 25 December 2014 diff hist +409 N Template:Shader float Side float for some GLSL pages.
- 16:0116:01, 25 December 2014 diff hist +6 Template:Shader list Linking to more current pages of stuff.
23 December 2014
- 17:3917:39, 23 December 2014 diff hist +109 Pixel Transfer →Pixel format: More details on integer transfers
- 17:3617:36, 23 December 2014 diff hist +72 Pixel Transfer →Pixel layout: Clarification
- 17:0517:05, 23 December 2014 diff hist +1 Image Load Store →Images in the context: Fixed broken link
- 17:0217:02, 23 December 2014 diff hist +176 Image Load Store →Format conversion: Added a few missing sentences and a link to GL 4.5's table on conversion.
- 16:5016:50, 23 December 2014 diff hist −4 m Image Load Store →Utility: Link fixup.
- 16:3716:37, 23 December 2014 diff hist +612 OpenGL Object →Object Creation and Destruction
- 16:1616:16, 23 December 2014 diff hist +292 OpenGL Object →Object zero: More details about what does and does not work on the default framebuffer.
21 December 2014
- 18:2318:23, 21 December 2014 diff hist +11 m Debug Output →Message filtering: Small bit of formatting.
20 December 2014
- 20:5620:56, 20 December 2014 diff hist +43 m Fragment Shader →Output buffers: Clarification
- 20:5220:52, 20 December 2014 diff hist +122 Fragment Shader →Outputs: Much better organization, mirroring Vertex Shader input.
- 20:5020:50, 20 December 2014 diff hist +53 Type Qualifier (GLSL) →Fragment shader outputs
- 20:3320:33, 20 December 2014 diff hist +187 Type Qualifier (GLSL) →Shader stage inputs and outputs: Opaque type reference.
- 20:1820:18, 20 December 2014 diff hist +24 m Fragment Shader/Defined Outputs Using require template
19 December 2014
- 17:5317:53, 19 December 2014 diff hist −9 Memory Model →Multiple threads and contexts: Removing todo.
- 17:5217:52, 19 December 2014 diff hist +3,282 Memory Model →Contexts and object state
- 03:5103:51, 19 December 2014 diff hist −43 m Small Float Formats →Half floats
- 03:2203:22, 19 December 2014 diff hist +280 Fragment Added a few more inputs. Also, linking to the right places.
- 03:2203:22, 19 December 2014 diff hist −80 Category:General OpenGL Not linking to bad pages. current
- 03:0603:06, 19 December 2014 diff hist +102 Primitive →Line Primitives: Line ordering.
- 02:2102:21, 19 December 2014 diff hist +144 Vertex Rendering →Primitive Restart: Clarifiying primitive restart 4.5 behavior.
18 December 2014
- 17:3917:39, 18 December 2014 diff hist +398 Shader Compilation →Qualifier matching: Specifying GLSL 4.30 behavior for interpolation qualifiers
- 17:3417:34, 18 December 2014 diff hist +198 Fragment Shader →Inputs: Reference the interface matching rules directly, since they changed in GL 4.3 for fragment shaders.
- 17:3217:32, 18 December 2014 diff hist 0 m Type Qualifier (GLSL) →Interpolation qualifiers
- 17:0917:09, 18 December 2014 diff hist −762 Geometry Shader/Defined Inputs Layered Page no longer needed. Well, it was never *needed*... current
- 17:0717:07, 18 December 2014 diff hist −52 Built-in Variable (GLSL) →Geometry shader inputs: GS's don't have layered inputs.
- 17:0517:05, 18 December 2014 diff hist −657 Geometry Shader →Layered rendering: GS's don't have layered rendering ''input'' variables. At least, not without some extension...
- 17:0017:00, 18 December 2014 diff hist +245 Vertex Shader/Defined Inputs Base instance warning.
- 16:5616:56, 18 December 2014 diff hist −12,445 GLSL Predefined Variables By Version Redirecting to the actual page which will be kept up-to-date. current
- 16:5016:50, 18 December 2014 diff hist +412 Vertex Rendering →Primitive Restart: New GL 4.5 behavior.