User contributions for V-man
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19 May 2011
- 21:0121:01, 19 May 2011 diff hist +1,089 FAQ Section "Memory Management" added
18 May 2011
- 22:2222:22, 18 May 2011 diff hist −2 GluLookAt code "The internal projection matrix" converted to "The internal modelview matrix". Never apply gluLookAt to the projection matrix.
17 May 2011
- 23:5123:51, 17 May 2011 diff hist +330 FAQ Multi indexed rendering : Expanding with an example
16 May 2011
- 15:5415:54, 16 May 2011 diff hist +901 FAQ Added section "Memory Usage"
11 May 2011
- 21:3821:38, 11 May 2011 diff hist +263 Related toolkits and APIs →Image and Texture Libraries: comment about GLAUX added
10 May 2011
- 02:4202:42, 10 May 2011 diff hist −2 m Common Mistakes →Texture edge color problem: Converting "When using a clamp of the texture wrap mpde" into "If you want to clamp your texture fetches"
7 May 2011
- 16:4116:41, 7 May 2011 diff hist +883 OpenGL Loading Library →GLEW: glewExperimental=TRUE and explanations added
4 May 2011
- 13:5213:52, 4 May 2011 diff hist 0 m Platform specifics: Windows →wglShareLists: 3rd parameter corrected. Should be 2nd.
3 May 2011
- 19:3919:39, 3 May 2011 diff hist +708 Platform specifics: Windows →wglShareLists: Additional comments and link to WGL_ARB_create_context specification
- 02:1302:13, 3 May 2011 diff hist +1,409 Platform specifics: Windows →wglGetProcAddress: Adding example and link to Wiki page.
27 April 2011
- 21:0221:02, 27 April 2011 diff hist +199 User talk:V-man No edit summary
- 05:1305:13, 27 April 2011 diff hist +1 m FAQ/Depth Buffer disable becomes disabled
- 05:1205:12, 27 April 2011 diff hist +643 FAQ/Depth Buffer This page needs work. Adding some more details and also link to common mistakes page.
- 05:0205:02, 27 April 2011 diff hist +112 m Write Image To Depth Buffer No edit summary current
- 04:5704:57, 27 April 2011 diff hist +518 m Common Mistakes →Depth Buffer Precision: GL 3.0
- 04:5004:50, 27 April 2011 diff hist +3,525 Common Mistakes Adding section "Depth Buffer Precision"
- 04:2004:20, 27 April 2011 diff hist +3 m Common Mistakes →Image precision: glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_COMPONENTS, &value);
- 04:1804:18, 27 April 2011 diff hist +49 m Common Mistakes →Image precision: There is no such thing as GL_INTERNAL_FORMAT. What is glGetTexLevelParameteriv(GL_TEXTURE_2D, GL_INTERNAL_FORMAT, &value)?
- 04:1504:15, 27 April 2011 diff hist −2 m Shadow Mapping without shaders Updating link to http://www.opengl.org/wiki/Common_Mistakes#Texture_edge_color_problem
16 April 2011
- 14:1614:16, 16 April 2011 diff hist +236 m Getting Started →Accessing OpenGL functions: minor
14 April 2011
- 23:1123:11, 14 April 2011 diff hist 0 m Swap Interval glxSwapIntervalSGI converted to glXSwapIntervalSGI
- 14:3814:38, 14 April 2011 diff hist +270 m Texture Combiners glEnable(GL_TEXTURE_2D) added
11 April 2011
- 02:2102:21, 11 April 2011 diff hist +1,186 Vertex Transformation Z-Buffer
- 00:1400:14, 11 April 2011 diff hist +165 m Vertex Transformation minor
- 00:0900:09, 11 April 2011 diff hist +1,416 Vertex Transformation Making correction and adding other examples
7 April 2011
- 22:3722:37, 7 April 2011 diff hist 0 m Tutorial1: Rendering shapes with glDrawRangeElements, VAO, VBO, shaders (C++ / freeGLUT) →The Code: minor fix
- 17:2517:25, 7 April 2011 diff hist +20,369 N Tutorial1: Rendering shapes with glDrawRangeElements, VAO, VBO, shaders (C++ / freeGLUT) Created page with "== Overview == This is just a short tutorial about drawing primitives in OpenGL 3.3 without using deprecated functionality. We'll just draw 1 quad (as 2 triangles) and 1 triangle..."
- 16:4716:47, 7 April 2011 diff hist +7 m Tutorials →OpenGL 3.3 Core Profile current
29 March 2011
- 23:4423:44, 29 March 2011 diff hist −20 m Client-Side Vertex Arrays Fixing link
25 March 2011
- 21:0421:04, 25 March 2011 diff hist +842 Tutorial: OpenGL 3.1 The First Triangle (C++/Win) Adding Checking For Extensions section
- 16:4516:45, 25 March 2011 diff hist +1,028 FAQ →How do I tell what version of OpenGL I'm using?: Adding glGetString(GL_VENDOR) and glGetString(GL_RENDERER) to this section
24 March 2011
- 02:0602:06, 24 March 2011 diff hist +18 m GL EXT texture integer →Sampling The Texture From GLSL
- 02:0602:06, 24 March 2011 diff hist +748 GL EXT texture integer →Sampling The Texture From GLSL: correcting mistakes
- 01:5501:55, 24 March 2011 diff hist +66 m GL EXT texture integer Nearest filter mode
23 March 2011
- 23:1023:10, 23 March 2011 diff hist +29 m Generic Vertex Attribute - examples Shader version 110
- 23:0823:08, 23 March 2011 diff hist −41 m Generic Vertex Attribute - examples Correction : glEnableVertexAttrib becomes glEnableVertexAttribArray. glDisableVertexAttrib becomes glDisableVertexAttribArray.
21 March 2011
- 15:5815:58, 21 March 2011 diff hist +1,497 GLSL : recommendations Adding Vertex Layout Specification section
- 02:5502:55, 21 March 2011 diff hist +2,471 N GLSL : recommendations Created page with "Here are a few quick recommendations for your GLSL code. == Version Number == No matter what your target GL version is, it is best to put the version number at the top of each s..."
- 02:2502:25, 21 March 2011 diff hist +127 Shading languages No edit summary
16 March 2011
- 16:0816:08, 16 March 2011 diff hist +119 Tutorials No edit summary
- 16:0616:06, 16 March 2011 diff hist −265 Tutorials Getting rid of OpenGL Windows section since no one is creating a tutorial under this part.
- 16:0516:05, 16 March 2011 diff hist +154 Tutorials Undo revision 3319 by V-man (talk)
- 16:0416:04, 16 March 2011 diff hist −154 Tutorials Restructuring because it looks like disorder here. Let's use GL versions as a format.
14 March 2011
- 19:1819:18, 14 March 2011 diff hist +20 m Platform specifics: Windows →What about the WGL functions?
- 17:1117:11, 14 March 2011 diff hist +149 Platform specifics: Windows wglShareLists : Specifying what gets shared and what doesn't
13 March 2011
- 23:5823:58, 13 March 2011 diff hist +4 m Tutorial: OpenGL 3.1 The First Triangle (C++/Win) freeGLUT
- 23:5623:56, 13 March 2011 diff hist +71 m Tutorial: OpenGL 3.1 The First Triangle (C++/Win) freeGLUT link
- 23:4323:43, 13 March 2011 diff hist −507 Tutorial: OpenGL 3.1 The First Triangle (C++/Win) Removing stuff about requires NVidia’s ForceWare 182.52 or 190.38 drivers.
- 23:4023:40, 13 March 2011 diff hist −428 Tutorial: OpenGL 3.1 The First Triangle (C++/Win) We don't care about Rosario Leonardi post and about his code crashing. Removing.
- 23:3823:38, 13 March 2011 diff hist −80 Tutorial: OpenGL 3.1 The First Triangle (C++/Win) Correcting statement about "VAO saves states of up to 16 attribute arrays"