User contributions for V-man
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10 July 2009
- 18:4818:48, 10 July 2009 diff hist −10 m FAQ →How to render in pixel space
- 18:4718:47, 10 July 2009 diff hist −10 m FAQ →Where can I download? #2
5 July 2009
- 12:3612:36, 5 July 2009 diff hist −2 m Common Mistakes →Palette
- 12:3412:34, 5 July 2009 diff hist +1,573 Common Mistakes →Triple Buffering
3 July 2009
- 19:1219:12, 3 July 2009 diff hist +3,601 N Multisampling New page: Full Scene Anti-Aliasing - also called FSAA<br> The 1995 method of doing AA was to call glEnable(GL_POINT_SMOOTH), glEnable(GL_LINE_SMOOTH), glEnable(GL_POLYGON_SMOOTH) and to enable blend...
- 19:0419:04, 3 July 2009 diff hist +18 General OpenGL No edit summary
21 June 2009
18 June 2009
- 04:5504:55, 18 June 2009 diff hist +3,908 Geometry Shader Examples No edit summary
17 June 2009
- 14:3014:30, 17 June 2009 diff hist +4,412 N Geometry Shader Examples New page: GS = Geometry Shader<br> This is a short document about Geometry Shaders in OpenGL.<br> The first extension to be introduced was GL_EXT_geometry_shader4 on Oct 1, 2007.<br> Then it became ...
- 14:2214:22, 17 June 2009 diff hist +97 Shading languages No edit summary
15 June 2009
13 June 2009
- 14:4714:47, 13 June 2009 diff hist +365 History of OpenGL No edit summary
12 June 2009
- 14:5814:58, 12 June 2009 diff hist +484 FAQ →Where can I download? #2
11 June 2009
- 18:0518:05, 11 June 2009 diff hist +1,803 FAQ →Which 3D API is better?
8 June 2009
- 22:1222:12, 8 June 2009 diff hist +1,631 N Fonts New page: OpenGL doesn't support font rendering since OpenGL is a basic 3D API.<br> Fonts require some OS interaction and font files to be installed, therefore core GL doesn't support fonts at all.<...
- 04:2004:20, 8 June 2009 diff hist +1,335 Texture Combiners →Example : Blend tex0 and tex1 based on a blending factor you supply
7 June 2009
- 22:2022:20, 7 June 2009 diff hist +2,750 N Vertex Array Object New page: You might also want to read glVertexAttribPointer which is at http://www.opengl.org/wiki/GlVertexAttribPointer<br> <br> GL 3.0 introduces VAO (Vertex Array Object). It also introduces Gene...
- 21:5221:52, 7 June 2009 diff hist +30 General OpenGL No edit summary
1 June 2009
- 13:2613:26, 1 June 2009 diff hist +1,251 Getting Started No edit summary
30 May 2009
- 21:5121:51, 30 May 2009 diff hist +2,382 N GluLookAt code New page: GLU - the OpenGL Utility library is an additional library that contains a handful of functions for additional tasks.<br> It is traditional and can be found in a lot of tutorials and exampl...
- 21:4021:40, 30 May 2009 diff hist +21 m General OpenGL No edit summary
- 14:5514:55, 30 May 2009 diff hist +439 m Generic Vertex Attribute - examples No edit summary
- 05:0905:09, 30 May 2009 diff hist +209 m Generic Vertex Attribute - examples No edit summary
- 04:4604:46, 30 May 2009 diff hist +38 m Generic Vertex Attribute - examples No edit summary
29 May 2009
- 16:3816:38, 29 May 2009 diff hist +2,620 N Generic Vertex Attribute - examples New page: With GL 2.0, a new way to specify your vertex information became available : glVertexAttribPointer<br> You could of course continue to use glVertexPointer, glTexCoordPointer, glNormalPoint...
- 16:1016:10, 29 May 2009 diff hist +28 General OpenGL No edit summary
24 May 2009
- 23:2223:22, 24 May 2009 diff hist +79 m Getting Started →OpenGL 3.0
18 May 2009
- 14:1514:15, 18 May 2009 diff hist +802 GLSL : common mistakes →glUniform causes a slow down
- 14:0714:07, 18 May 2009 diff hist +60 m Texture Sampling No edit summary
17 May 2009
- 14:0114:01, 17 May 2009 diff hist +156 Shadow Mapping without shaders No edit summary
- 14:0014:00, 17 May 2009 diff hist +3,330 N Shadow Mapping without shaders New page: Since there are websites that already discuss this well, and they are old, they don't use shaders, they don't use VBOs, they don't use FBOs, they use GL_ARB_depth_texture and GL_ARB_shadow...
- 13:3713:37, 17 May 2009 diff hist −106 General OpenGL No edit summary
16 May 2009
- 13:5013:50, 16 May 2009 diff hist +1 m GLSL : common mistakes →glUniform causes a slow down
- 13:5013:50, 16 May 2009 diff hist +7 m GLSL : common mistakes →glUniform doesn't work
- 13:4913:49, 16 May 2009 diff hist +1,197 GLSL : common mistakes →Compile GLSL
- 05:0405:04, 16 May 2009 diff hist −10 m Common Mistakes No edit summary
15 May 2009
- 13:0713:07, 15 May 2009 diff hist −1 m Texture Mapping →Windows and other OSes
- 13:0413:04, 15 May 2009 diff hist +1,744 Texture Mapping →glBindTexture
12 May 2009
- 00:2000:20, 12 May 2009 diff hist +280 m Common Mistakes →Creating a Texture
9 May 2009
- 15:3115:31, 9 May 2009 diff hist +87 m Common Mistakes →Color Index, The imaging subset
- 15:2915:29, 9 May 2009 diff hist +4 N Textures - compression New page: test current
- 15:2815:28, 9 May 2009 diff hist +29 m General OpenGL No edit summary
- 15:2715:27, 9 May 2009 diff hist +756 Common Mistakes →Color Index, The imaging subset
7 May 2009
- 05:3105:31, 7 May 2009 diff hist +746 N GLSL : ATI/AMD specific features New page: When you compile your GLSL shader, if you exceed some hw limit, ATI/AMD let's you know by telling you the shader has exceeded "so and so" limit and therefore it will run in <b>software</b>... current
- 05:2405:24, 7 May 2009 diff hist +144 m Shading languages No edit summary
5 May 2009
- 12:2212:22, 5 May 2009 diff hist +14 m Multitexture with GLSL No edit summary
4 May 2009
- 03:5603:56, 4 May 2009 diff hist +1,769 N Skybox New page: A lot of games, specially First Person Shooter (FPS) games need to render a skybox.<br> Typically, the skybox is just a cube. Some games render a sphere or a hemisphere but this doesn't gi...
- 03:4203:42, 4 May 2009 diff hist +13 m General OpenGL No edit summary
3 May 2009
- 19:5919:59, 3 May 2009 diff hist +3,796 N GluProject and gluUnProject code New page: GLU - the OpenGL Utility library is an additional library that contains a handful of functions for additional tasks.<br> It is traditional and can be found in a lot of tutorials and exampl...
2 May 2009
- 05:3005:30, 2 May 2009 diff hist +9 m Creating an OpenGL Context (WGL) No edit summary