User contributions for V-man
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2 May 2009
- 05:3005:30, 2 May 2009 diff hist +1 m Creating an OpenGL Context (WGL) No edit summary
- 05:2905:29, 2 May 2009 diff hist −2 m Creating an OpenGL Context (WGL) No edit summary
- 05:2805:28, 2 May 2009 diff hist +146 Creating an OpenGL Context (WGL) No edit summary
- 05:2605:26, 2 May 2009 diff hist +1,193 N Creating an OpenGL Context (WGL) New page: In order to create a GL 3.x context (as of this writing, GL 3.1 spec is released), you need to do the following :<br> 1. Create a window.<br> 2. Setup the pixelformat just like you use to....
- 05:1305:13, 2 May 2009 diff hist +48 m General OpenGL No edit summary
1 May 2009
- 14:5714:57, 1 May 2009 diff hist +1,852 N GluPerspective code New page: GLU - the OpenGL Utility library is an additional library that contains a handful of functions for additional tasks.<br> It is traditional and can be found in a lot of tutorials and exampl...
- 14:4514:45, 1 May 2009 diff hist +65 m General OpenGL No edit summary
- 14:3514:35, 1 May 2009 diff hist +236 m Common Mistakes →The Pixel Ownership Problem
- 14:3314:33, 1 May 2009 diff hist +275 m Common Mistakes →Swap Buffers
- 14:3014:30, 1 May 2009 diff hist +236 m Common Mistakes →Render To Texture
22 April 2009
- 14:0414:04, 22 April 2009 diff hist +381 FAQ No edit summary
6 April 2009
- 22:2322:23, 6 April 2009 diff hist +981 N OpenGL and multithreading New page: === Can I create an OpenGL context for a control in a different thread than the one in which the was created on? === Yes. According to the Microsoft documents (MSDN), there is no restricti...
- 22:1622:16, 6 April 2009 diff hist +32 m General OpenGL No edit summary
5 April 2009
- 13:3713:37, 5 April 2009 diff hist +2,000 N Get Context Info New page: === glGetString(GL_VERSION) === This returns a string which may look something like "2.0.6914 WinXP SSE/SSE2/SSE3/3DNow!"<br> 2.0 is the actual version number of GL supported. All the rest...
- 13:2713:27, 5 April 2009 diff hist +48 m General OpenGL No edit summary
25 March 2009
- 18:2418:24, 25 March 2009 diff hist +1,096 m GLSL : common mistakes No edit summary
21 March 2009
- 14:0114:01, 21 March 2009 diff hist +2,119 N Textures - more New page: One of the confusions that has always existed for newcomers is the way that texture format is handled by functions such as glTexImage2D and glTexImage3D.<br> There is the <b>internalFormat...
- 13:3513:35, 21 March 2009 diff hist +22 m General OpenGL No edit summary
17 March 2009
- 03:0503:05, 17 March 2009 diff hist +1,966 m Common Mistakes No edit summary
16 March 2009
- 13:2613:26, 16 March 2009 diff hist +266 m FAQ →2 component textures
13 March 2009
- 12:0412:04, 13 March 2009 diff hist +308 m Floating point and mipmapping and filtering →GPUs and What is supported
9 March 2009
8 March 2009
- 17:5417:54, 8 March 2009 diff hist +428 m FAQ →Multi indexed rendering
7 March 2009
19 February 2009
- 14:2414:24, 19 February 2009 diff hist +1,569 N P-buffer New page: Sometime in 2000, WGL_EXT_pbuffer was introduced and later on WGL_ARB_pbuffer and GLX_SGIX_pbuffer. This extension is for creating a pixel buffer (p-buffer), also called offscreen buffer. ...
- 14:0714:07, 19 February 2009 diff hist +15 m General OpenGL No edit summary
17 February 2009
- 17:1717:17, 17 February 2009 diff hist +130 m Texture Mapping →glBindTexture
- 14:5414:54, 17 February 2009 diff hist +878 m Texture Mapping →glGenTextures
- 14:0314:03, 17 February 2009 diff hist +1,400 m Texture Mapping No edit summary
16 February 2009
12 February 2009
- 17:2617:26, 12 February 2009 diff hist +134 m Debugging Tools No edit summary
10 February 2009
- 17:4417:44, 10 February 2009 diff hist +92 m Vertex Specification Best Practices →Size of a VBO/IBO
- 17:4217:42, 10 February 2009 diff hist +334 N Selection mechanism New page: Please read http://www.opengl.org/wiki/Common_Mistakes#Selection_and_Picking_and_Feedback_Mode<br> for alternative ways for selection and picking. This feature should never have been part ... current
9 February 2009
- 18:1618:16, 9 February 2009 diff hist +2,491 N Vertex Specification Best Practices New page: VBO = Vertex Buffer Object, a GL 1.5 feature<br> IBO = same as VBO, but it stands for Index Buffer Object. They are both essentially the same thing.<br> === Size of a VBO/IBO === How smal...
- 17:5517:55, 9 February 2009 diff hist +17 m General OpenGL No edit summary
7 February 2009
- 18:3718:37, 7 February 2009 diff hist +870 m FAQ →glTranslate, glRotate, glScale
- 17:4017:40, 7 February 2009 diff hist +900 m FAQ →Which 3D API is better?
5 February 2009
- 17:1217:12, 5 February 2009 diff hist +1 m GL EXT framebuffer object More about FBOs →Color texture, Depth texture
- 17:1017:10, 5 February 2009 diff hist +275 m GL EXT framebuffer object More about FBOs →Color texture, Depth texture
- 17:0717:07, 5 February 2009 diff hist +3,771 m GL EXT framebuffer object More about FBOs No edit summary
31 January 2009
19 January 2009
- 19:3719:37, 19 January 2009 diff hist +28 m Vertex Texture Fetch No edit summary
- 19:3519:35, 19 January 2009 diff hist +147 m Vertex Texture Fetch No edit summary
- 15:5415:54, 19 January 2009 diff hist +3,593 Selecting a Shading Language No edit summary
12 January 2009
- 21:1921:19, 12 January 2009 diff hist +1,433 m FAQ No edit summary
10 January 2009
- 05:5605:56, 10 January 2009 diff hist +484 m Skeletal Animation No edit summary
9 January 2009
- 06:2706:27, 9 January 2009 diff hist +309 m Skeletal Animation No edit summary
- 06:2406:24, 9 January 2009 diff hist +65 m Skeletal Animation No edit summary
8 January 2009
- 18:3518:35, 8 January 2009 diff hist +3,294 N Skeletal Animation No edit summary
- 17:5517:55, 8 January 2009 diff hist +131 m Shading languages No edit summary