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The following data is cached, and was last updated 08:00, 30 September 2025. A maximum of 1,000 results are available in the cache.
Showing below up to 50 results in range #101 to #150.
- Template:Su (used on 2 pages)
- Example/GLSL Separate Program Basics (used on 2 pages)
- Template:Portal panel (used on 2 pages)
- Fragment Shader/Defined Outputs (used on 2 pages)
- Tessellation Evaluation Shader/Defined Inputs (used on 2 pages)
- Example/GLSL Separate Program Multi Stage (used on 2 pages)
- Tessellation Evaluation Shader/Defined Outputs (used on 2 pages)
- Example/GLSL Shader Compile Error Testing (used on 2 pages)
- Vertex Shader/Defined Inputs (used on 2 pages)
- Vertex Shader/Defined Outputs (used on 2 pages)
- Example/OpenGL Error Testing (used on 2 pages)
- Geometry Shader/Defined Inputs (used on 2 pages)
- Example/SPIRV Full Compile Linking (used on 2 pages)
- Template:Cubemap layer face ordering (used on 2 pages)
- OpenGL Error/No Error Context (used on 2 pages)
- Geometry Shader/Defined Outputs (used on 2 pages)
- Portal:OpenGL Shading Language/Intro (used on 1 page)
- Portal:OpenGL Objects/Program Pipeline Objects (used on 1 page)
- Portal:Development Tools/OpenGL Function Loading (used on 1 page)
- Template:Text Block (used on 1 page)
- Template:Disputed (used on 1 page)
- Template:Tl (used on 1 page)
- Portal:OpenGL Concepts/Context (used on 1 page)
- Portal:OpenGL Objects/Query Objects (used on 1 page)
- Portal:Development Tools/Rendering Engines (used on 1 page)
- Template:Shader list/doc (used on 1 page)
- Portal:OpenGL Shading Language/Layout Qualifiers (used on 1 page)
- Portal:OpenGL Concepts/Debugging (used on 1 page)
- Portal:OpenGL Shading Language/Opaque Types (used on 1 page)
- Portal:Development Tools/SDKs (used on 1 page)
- Portal:OpenGL Objects/Renderbuffer Objects (used on 1 page)
- Vertex Rendering/Rendering Failure (used on 1 page)
- Portal:OpenGL Concepts/Deprecation and Removal (used on 1 page)
- Portal:OpenGL Objects/Sampler Objects (used on 1 page)
- Portal:Development Tools/Scene Graphs (used on 1 page)
- Portal:OpenGL Shading Language/Tessellation Control Shader (used on 1 page)
- Portal:OpenGL Shading Language/Tessellation Evaluation Shader (used on 1 page)
- Portal:OpenGL Concepts/Framebuffer (used on 1 page)
- Portal:OpenGL Objects/Sync Objects (used on 1 page)
- Portal:Development Tools/Window Creation (used on 1 page)
- Portal:OpenGL Shading Language/Type Qualifiers (used on 1 page)
- Portal:OpenGL Objects/Texture Objects (used on 1 page)
- Portal:OpenGL Concepts/Intro (used on 1 page)
- Template:Main/doc (used on 1 page)
- Template:Transclude (used on 1 page)
- Template:Tool portal box (used on 1 page)
- Portal:OpenGL Concepts/Memory Model (used on 1 page)
- Portal:OpenGL Objects/Transform Feedback Objects (used on 1 page)
- Portal:OpenGL Shading Language/Vertex Shader (used on 1 page)
- Portal:OpenGL Concepts/Object Model (used on 1 page)