Tessellation Shader

From OpenGL Wiki
Revision as of 01:57, 8 November 2012 by Alfonse (talk | contribs) (De-categorizing.)
Jump to navigation Jump to search

There are two Tessellation Shader shading stages. Tessellation Control Shaders define how much tessellation to perform per-patch, and Tessellation Evaluation Shaders compute the actual tessellation.