Vertex Rendering/Rendering Failure

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Revision as of 19:37, 28 November 2014 by Alfonse (talk | contribs) (You can render with persistent-mapped buffers.)
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The GL_INVALID_OPERATION error can happen when issuing any rendering command for many reasons, most of which have little to do with the actual rendering command itself. The following represent conditions you must ensure are valid when issuing a rendering command.

This list is not comprehensive. If you know of more, please add them here.