Tessellation
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OpenGL Rendering Pipeline
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Tessellation Shaders are two Shader stages, and a fixed-function stage, that is used to subdivide geometry efficiently.
This article is a stub. You can help the OpenGL Wiki by expanding it. |
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OpenGL Rendering Pipeline
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Tessellation Shaders are two Shader stages, and a fixed-function stage, that is used to subdivide geometry efficiently.
This article is a stub. You can help the OpenGL Wiki by expanding it. |