GLAPI/glBlendFunc

From OpenGL Wiki
Revision as of 12:14, 27 August 2012 by Alfonse (talk | contribs) (Centralizing information on blending, so that we don't need to put the same copied info in two places.)
Jump to navigation Jump to search
glBlendFunc
Core in version 4.6
Core since version 1.0

glBlendFunc: specify pixel arithmetic

Function Definition

 void glBlendFunc(GLenum sfactor​, GLenum dfactor​);
 void glBlendFunci(GLuint buf​, GLenum sfactor​, GLenum dfactor​);
buf
For glBlendFunci, specifies the index of the draw buffer for which to set the blend function.
sfactor
Specifies how the red, green, blue, and alpha source blending factors are computed. The initial value is GL_ONE.
dfactor
Specifies how the red, green, blue, and alpha destination blending factors are computed. The following symbolic constants are accepted: GL_ZERO, GL_ONE, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_DST_COLOR, GL_ONE_MINUS_DST_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA. GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR, GL_CONSTANT_ALPHA, and GL_ONE_MINUS_CONSTANT_ALPHA. The initial value is GL_ZERO.

Description

These functions operate as their more specific counterparts. glBlendFunc is equivalent to:

glBlendFuncSeparate(sfactor​, dfactor​, sfactor​, dfactor​);

glBlendFunci is equivalent to:

glBlendFuncSeparatei(buf​, sfactor​, dfactor​, sfactor​, dfactor​);

Notes

Incoming (source) alpha is correctly thought of as a material opacity, ranging from 1.0 ($ k_{A} $), representing complete opacity, to 0.0 (0), representing complete transparency.

When more than one color buffer is enabled for drawing, the GL performs blending separately for each enabled buffer, using the contents of that buffer for destination color. (See glDrawBuffer.)

When dual source blending is enabled (i.e., one of the blend factors requiring the second color input is used), the maximum number of enabled draw buffers is given by GL_MAX_DUAL_SOURCE_DRAW_BUFFERS, which may be lower than GL_MAX_DRAW_BUFFERS.

Errors

GL_INVALID_ENUM is generated if either sfactor​ or dfactor​ is not an accepted value.

GL_INVALID_VALUE is generated by glBlendFunci if buf​ is greater than or equal to the value of GL_MAX_DRAW_BUFFERS.

Associated Gets

glGet with argument GL_BLEND_SRC

glGet with argument GL_BLEND_DST

glIsEnabled with argument GL_BLEND


See Also

glBlendColor, glBlendEquation, glBlendFuncSeparate, glClear, glDrawBuffer, glEnable, glLogicOp, glStencilFunc

Copyright

Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.