User contributions for Alfonse
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16 August 2009
- 09:4409:44, 16 August 2009 diff hist −10 m Test page No edit summary
15 August 2009
- 20:5620:56, 15 August 2009 diff hist −174 Shading languages Removing link to stupid page.
- 20:5520:55, 15 August 2009 diff hist +332 N Talk:Detecting the Shader Model New page: This is a bad page. OpenGL does not strictly follow Direct3D shader model nomenclature. This page should focus instead on detecting what features you have access to. It should do that thou... current
- 20:5320:53, 15 August 2009 diff hist +40 N Shading languages: How to detect shader model? Shading languages: How to detect shader model? moved to Detecting the Shader Model: Better name. current
- 20:5320:53, 15 August 2009 diff hist 0 m Detecting the Shader Model Shading languages: How to detect shader model? moved to Detecting the Shader Model: Better name.
- 20:5120:51, 15 August 2009 diff hist −121 General OpenGL Adjusting the list to allow nesting.
- 20:4820:48, 15 August 2009 diff hist +108 N OpenGLWiki:stub Description of a stub. current
- 20:4120:41, 15 August 2009 diff hist −11 OpenGL Shading Language Fixed the intro, and changing some of the code.
- 20:3620:36, 15 August 2009 diff hist +47 N Talk:Shading languages: Which shading language should I use? Talk:Shading languages: Which shading language should I use? moved to Talk:Selecting a Shading Language: Sounds more formal, and is shorter. current
- 20:3620:36, 15 August 2009 diff hist 0 m Talk:Selecting a Shading Language Talk:Shading languages: Which shading language should I use? moved to Talk:Selecting a Shading Language: Sounds more formal, and is shorter.
- 20:3620:36, 15 August 2009 diff hist +42 N Shading languages: Which shading language should I use? Shading languages: Which shading language should I use? moved to Selecting a Shading Language: Sounds more formal, and is shorter. current
- 20:3620:36, 15 August 2009 diff hist 0 m Selecting a Shading Language Shading languages: Which shading language should I use? moved to Selecting a Shading Language: Sounds more formal, and is shorter.
- 20:3620:36, 15 August 2009 diff hist +3,269 N Talk:Selecting a Shading Language History section moved here.
- 20:3620:36, 15 August 2009 diff hist −3,077 Selecting a Shading Language →History: Section removed. The section is in the discussion page, if anyone would like to move it elsewhere.
- 20:3120:31, 15 August 2009 diff hist +8 Template:Asbox No chance for a fix. Must use as is. current
- 20:3020:30, 15 August 2009 diff hist +65 N Test page creating a test page to test templates.
- 20:2920:29, 15 August 2009 diff hist +47 Template:Asbox Another fix for external link, possibly.
- 20:2820:28, 15 August 2009 diff hist +10 Glossary No edit summary
- 20:2820:28, 15 August 2009 diff hist −55 Template:Asbox trying to remove the external link.
- 20:2620:26, 15 August 2009 diff hist +6 Template:Asbox Links properly to the stub article.
- 20:2320:23, 15 August 2009 diff hist +10 m OpenGL Object No edit summary
- 20:2320:23, 15 August 2009 diff hist −10 m OpenGL Object No edit summary
- 20:2220:22, 15 August 2009 diff hist −69 Template:Stub No edit summary
- 20:2020:20, 15 August 2009 diff hist −183 Template:Asbox Removing external links?
- 20:1520:15, 15 August 2009 diff hist +6 Template:Asbox Small fix.
- 20:1520:15, 15 August 2009 diff hist +601 N Template:Asbox New page: <table class="metadata plainlinks stub" style="background: transparent;"><tr> {{#if: {{{icon|}}}{{{image|}}} |<td>{{#if:{{{icon|}}}|{{{icon}}}|{{#if:{{{image|}}}|[[Image:{{{image}}}|{{#if:...
- 20:1020:10, 15 August 2009 diff hist +78 N Template:Stub Adding page for the stub.
- 20:0620:06, 15 August 2009 diff hist +10 OpenGL Object Marking the page a stub.
- 20:0020:00, 15 August 2009 diff hist +181 General OpenGL Making a section for deprecated stuff.
- 19:5619:56, 15 August 2009 diff hist 0 m Vertex Array Object VAO - glBindVertexArray moved to Vertex Array Object: That's what this page is about.
- 19:5419:54, 15 August 2009 diff hist +34 N VBO VBO moved to Vertex Buffer Object: While VBO is the standard abbreviation in common use, let's spell things out more.
- 19:5419:54, 15 August 2009 diff hist 0 m Vertex Buffer Object VBO moved to Vertex Buffer Object: While VBO is the standard abbreviation in common use, let's spell things out more.
- 19:4119:41, 15 August 2009 diff hist −105 OpenGL Extension →Specific Extension Usage: Changing stupid links
- 09:0109:01, 15 August 2009 diff hist +336 N Talk:FAQ New page: This page needs an enema. The glh stuff needs to go away; this is a site for OpenGL, not someone's random helper library for OpenGL. Several of these "questions" are poorly asked and poorl...
- 08:5608:56, 15 August 2009 diff hist +56 General OpenGL Adding a section for GL Objects.
- 08:5408:54, 15 August 2009 diff hist +253 N OpenGL Object Just a stub for now. Should detail the standard GL object model and places where it gets changed.
- 08:5008:50, 15 August 2009 diff hist +10,859 Buffer Object No edit summary
- 08:5008:50, 15 August 2009 diff hist +1,391 Buffer Object No edit summary
- 08:4908:49, 15 August 2009 diff hist +522 Buffer Object No edit summary
- 08:4808:48, 15 August 2009 diff hist +631 Buffer Object No edit summary
- 08:4708:47, 15 August 2009 diff hist +21 N Buffer Object New page: Buffer Objecsts stub.
- 08:4708:47, 15 August 2009 diff hist −260 OpenGL Extension →ARB Approval: Removing misinformation.
- 08:1108:11, 15 August 2009 diff hist −352 Vertex Array Object →The Downside: Removing nonsense.
- 06:3206:32, 15 August 2009 diff hist −1 m OpenGL Extension typo
- 06:3206:32, 15 August 2009 diff hist +1,320 OpenGL Extension Updated to match 3.0 and core extensions.
- 06:0906:09, 15 August 2009 diff hist +21 General OpenGL Adding a page for Buffer Objects in general.
- 04:4004:40, 15 August 2009 diff hist +44 N OpenGL 3.0 and beyond, creating a context OpenGL 3.0 and beyond, creating a context moved to Creating an OpenGL 3.x context: Shorter, more reasonable name.
- 04:4004:40, 15 August 2009 diff hist 0 m Creating an OpenGL Context (WGL) OpenGL 3.0 and beyond, creating a context moved to Creating an OpenGL 3.x context: Shorter, more reasonable name.
- 04:3904:39, 15 August 2009 diff hist −13 Getting Started →OpenGL 3.0: Cleanup and clarification.
- 04:2604:26, 15 August 2009 diff hist +762 Get Context Info →glGetString(GL_EXTENSIONS): Explaining how to get strings in GL 3 and above.