Example/GLSL Shader Compile Error Testing: Difference between revisions
< Example
Example page for shader compiler error testing. |
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//Shader compilation is successful. | //Shader compilation is successful. | ||
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<noinclude>[[Category:Example Code]]</noinclude> |
Revision as of 01:33, 21 March 2013
Shader compilation error checking.
GLuint shader = glCreateShader(...);
//Get strings for glShaderSource.
glShaderSource(shader, ...);
glCompileShader(shader);
GLint isCompiled = 0;
glGetShaderiv(shader, GL_COMPILE_STATUS, &isCompiled);
if(isCompiled == GL_FALSE)
{
GLint maxLength = 0;
glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &maxLength);
//The maxLength includes the NULL character
std::vector<char> errorLog(maxLength);
glGetShaderInfoLog(vertexshader, maxLength, &maxLength, &errorLog[0]);
//Provide the infolog in whatever manor you deem best.
//Exit with failure.
return;
}
//Shader compilation is successful.