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| |} | | |} |
| </div> | | </div> |
|
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| {| width="100%"
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| | valign="top" width="33%" |
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| {{main page block|[[OpenGL Object]]s|
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| {{object list|short}} }}
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| | valign="top" width="30%" |
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| {{main page block|[[Rendering Pipeline Overview|Rendering pipeline]]|
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| {{pipeline list|short}} }}
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| | valign="top" width="37%" |
| |
| {{main page block|[[OpenGL Shading Language]]|
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| {{shader list|short}} }}
| |
| |}
| |
|
| |
| {| width="100%"
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| | valign="top" width="60%" |{{main page block|OpenGL Concepts|
| |
| * [[OpenGL Context]]
| |
| ** [[Core And Compatibility in Contexts|Types of contexts]]
| |
| ** [[Synchronization]]
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| ** [[Get Context Info]]
| |
| * [[OpenGL Specification|The OpenGL Specification]]
| |
| ** [[OpenGL Architectural Review Board]]
| |
| * [[OpenGL Shading Language|The OpenGL Shading Language]]
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| * [[OpenGL Extension]]
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| * [[Legacy OpenGL]]
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| * [[History of OpenGL]]
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| ** [[History of Programmability]]
| |
| }}
| |
| | valign="top" |{{main page block|Other useful information|
| |
| * [[Math and algorithms|Useful 3D algorithms]]
| |
| * [[Platform Specific|Platform-specific issues]]
| |
| * [[Hardware Specific|Hardware-specific issues]]
| |
| * [[Glossary]]
| |
| }}
| |
| |}
| |