Shader Compilation: Difference between revisions

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'''Shader Compilation''' is the process of taking a shader in the [[OpenGL Shading Language]] and loading it into OpenGL to be used as a [[Shader]].
'''Shader Compilation''' is the process of text in the [[OpenGL Shading Language]] and loading it into OpenGL to be used as a [[Shader]].


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== Shader and program objects ==
== Separate programs ==
=== Program pipelines ===
=== Uniform setting ===
== Binary upload ==


[[Category:Shader]]
[[Category:Shader]]
[[Category:OpenGL Shading Language]]
[[Category:OpenGL Shading Language]]

Revision as of 00:41, 4 March 2013

Shader Compilation is the process of text in the OpenGL Shading Language and loading it into OpenGL to be used as a Shader.

Shader and program objects

Separate programs

Program pipelines

Uniform setting

Binary upload