Shader Compilation: Difference between revisions
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'''Shader Compilation''' is the process of | '''Shader Compilation''' is the process of text in the [[OpenGL Shading Language]] and loading it into OpenGL to be used as a [[Shader]]. | ||
{{stub}} | {{stub}} | ||
== Shader and program objects == | |||
== Separate programs == | |||
=== Program pipelines === | |||
=== Uniform setting === | |||
== Binary upload == | |||
[[Category:Shader]] | [[Category:Shader]] | ||
[[Category:OpenGL Shading Language]] | [[Category:OpenGL Shading Language]] |
Revision as of 00:41, 4 March 2013
Shader Compilation is the process of text in the OpenGL Shading Language and loading it into OpenGL to be used as a Shader.
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