Portal:OpenGL Objects/Transform Feedback Objects: Difference between revisions

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Portal for feedback objects.
 
m Formatting and cleanup.
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A ''Transform Feedback Object'' represents the state needed for a transform feedback operation. It stores the set of [[Buffer Object]]s that are being written to. Feedback objects also store how many primitives were written in a particular feedback operation; this stored value is implicitly used in [[Vertex_Rendering#Transform_feedback_rendering|certain rendering commands]]. Feedback objects can also preserve the current write position, so that feedback operations can be paused and resumed.
A '''Transform Feedback Object''' is a container object that represents the state needed for a transform feedback operation. It stores the set of [[Buffer Object]]s that are being written to. Feedback objects also store how many primitives were written in a particular feedback operation; this stored value is implicitly used in [[Vertex_Rendering#Transform_feedback_rendering|certain rendering commands]]. Feedback objects can also preserve the current write position, so that feedback operations can be paused and resumed.

Revision as of 04:10, 26 February 2013

A Transform Feedback Object is a container object that represents the state needed for a transform feedback operation. It stores the set of Buffer Objects that are being written to. Feedback objects also store how many primitives were written in a particular feedback operation; this stored value is implicitly used in certain rendering commands. Feedback objects can also preserve the current write position, so that feedback operations can be paused and resumed.