GLAPI/glBlendEquationSeparate: Difference between revisions
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{| class="wikitable" style="background-color:transparent;" | {| class="wikitable" style="background-color:transparent;" | ||
| | |- | ||
! '''Mode''' | ! '''Mode''' | ||
! '''RGB Components''' | ! '''RGB Components''' | ||
! '''Alpha Component''' | ! '''Alpha Component''' | ||
| | |- | ||
| {{enum|GL_FUNC_ADD}} | | {{enum|GL_FUNC_ADD}} | ||
| <math>\begin{align}R_r & = s_R R_s + d_R R_d\\G_r & = s_G G_s + d_G G_d\\B_r & = s_B B_s + d_B B_d\end{align}</math> | | <math>\begin{align}R_r & = s_R R_s + d_R R_d\\G_r & = s_G G_s + d_G G_d\\B_r & = s_B B_s + d_B B_d\end{align}</math> | ||
| <math>A_r = s_A A_s + d_A A_d</math> | | <math>A_r = s_A A_s + d_A A_d</math> | ||
| | |- | ||
| {{enum|GL_FUNC_SUBTRACT}} | | {{enum|GL_FUNC_SUBTRACT}} | ||
| <math>\begin{align}R_r & = s_R R_s - d_R R_d\\G_r & = s_G G_s - d_G G_d\\B_r & = s_B B_s - d_B B_d\end{align}</math> | | <math>\begin{align}R_r & = s_R R_s - d_R R_d\\G_r & = s_G G_s - d_G G_d\\B_r & = s_B B_s - d_B B_d\end{align}</math> | ||
| <math>A_r = s_A A_s - d_A A_d</math> | | <math>A_r = s_A A_s - d_A A_d</math> | ||
| | |- | ||
| {{enum|GL_FUNC_REVERSE_SUBTRACT}} | | {{enum|GL_FUNC_REVERSE_SUBTRACT}} | ||
| <math>\begin{align}R_r & = d_R R_d - s_R R_s\\G_r & = d_G G_d - s_G G_s\\B_r & = d_B B_d - s_B B_s\end{align}</math> | | <math>\begin{align}R_r & = d_R R_d - s_R R_s\\G_r & = d_G G_d - s_G G_s\\B_r & = d_B B_d - s_B B_s\end{align}</math> | ||
| <math>A_r = d_A A_d - s_A A_s</math> | | <math>A_r = d_A A_d - s_A A_s</math> | ||
| | |- | ||
| {{enum|GL_MIN}} | | {{enum|GL_MIN}} | ||
| <math>\begin{align}R_r & = min(R_s, R_d)\\G_r & = min(G_s, G_d)\\B_r & = min(B_s, B_d)\end{align}</math> | | <math>\begin{align}R_r & = min(R_s, R_d)\\G_r & = min(G_s, G_d)\\B_r & = min(B_s, B_d)\end{align}</math> | ||
| <math>A_r = min(A_s, A_d)</math> | | <math>A_r = min(A_s, A_d)</math> | ||
| | |- | ||
| {{enum|GL_MAX}} | | {{enum|GL_MAX}} | ||
| <math>\begin{align}R_r & = max(R_s, R_d)\\G_r & = max(G_s, G_d)\\B_r & = max(B_s, B_d)\end{align}</math> | | <math>\begin{align}R_r & = max(R_s, R_d)\\G_r & = max(G_s, G_d)\\B_r & = max(B_s, B_d)\end{align}</math> |
Latest revision as of 01:05, 19 February 2013
Core in version | 4.6 | |
---|---|---|
Core since version | 2.0 |
glBlendEquationSeparate: set the RGB blend equation and the alpha blend equation separately
Function Definition
void glBlendEquation(GLenum mode); void glBlendEquationi(GLuint buf, GLenum mode);
- buf
- for glBlendEquationi, specifies the index of the draw buffer for which to set the blend equation.
- mode
- specifies how source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX.
Function Definition
void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha); void glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha);
- buf
- for glBlendEquationSeparatei, specifies the index of the draw buffer for which to set the blend equations.
- modeRGB
- specifies the RGB blend equation, how the red, green, and blue components of the source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX.
- modeAlpha
- specifies the alpha blend equation, how the alpha component of the source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX.
Description
The blend equations determines how a new pixel (the source color) is combined with a pixel already in the framebuffer (the destination color). These functions specifie one blend equation for the RGB-color components and one blend equation for the alpha component. glBlendEquationSeparatei specifies the blend equations for a single draw buffer whereas glBlendEquationSeparate sets the blend equations for all draw buffers.
glBlendEquation is equivalent to calling glBlendEquationSeparate, passing the mode parameter as modeRGB and modeAlpha. Similarly, glBlendEquationi is equivalent to calling glBlendEquationSeparatei, passing the mode parameter as modeRGB and modeAlpha.
The blend equations use the source and destination blend factors specified by either glBlendFunc or glBlendFuncSeparate. See glBlendFunc or glBlendFuncSeparate for a description of the various blend factors.
In the equations that follow, source and destination color components are referred to as $ (R_{s},G_{s},B_{s},A_{s}) $ and $ (R_{d},G_{d},B_{d},A_{d}) $, respectively. The result color is referred to as $ (R_{r},G_{r},B_{r},A_{r}) $. The source and destination blend factors are denoted $ (s_{R},s_{G},s_{B},s_{A}) $ and $ (d_{R},d_{G},d_{B},d_{A}) $, respectively. For these equations all color components are understood to have values in the range [0, 1].
Mode | RGB Components | Alpha Component |
---|---|---|
GL_FUNC_ADD | $ {\begin{aligned}R_{r}&=s_{R}R_{s}+d_{R}R_{d}\\G_{r}&=s_{G}G_{s}+d_{G}G_{d}\\B_{r}&=s_{B}B_{s}+d_{B}B_{d}\end{aligned}} $ | $ A_{r}=s_{A}A_{s}+d_{A}A_{d} $ |
GL_FUNC_SUBTRACT | $ {\begin{aligned}R_{r}&=s_{R}R_{s}-d_{R}R_{d}\\G_{r}&=s_{G}G_{s}-d_{G}G_{d}\\B_{r}&=s_{B}B_{s}-d_{B}B_{d}\end{aligned}} $ | $ A_{r}=s_{A}A_{s}-d_{A}A_{d} $ |
GL_FUNC_REVERSE_SUBTRACT | $ {\begin{aligned}R_{r}&=d_{R}R_{d}-s_{R}R_{s}\\G_{r}&=d_{G}G_{d}-s_{G}G_{s}\\B_{r}&=d_{B}B_{d}-s_{B}B_{s}\end{aligned}} $ | $ A_{r}=d_{A}A_{d}-s_{A}A_{s} $ |
GL_MIN | $ {\begin{aligned}R_{r}&=min(R_{s},R_{d})\\G_{r}&=min(G_{s},G_{d})\\B_{r}&=min(B_{s},B_{d})\end{aligned}} $ | $ A_{r}=min(A_{s},A_{d}) $ |
GL_MAX | $ {\begin{aligned}R_{r}&=max(R_{s},R_{d})\\G_{r}&=max(G_{s},G_{d})\\B_{r}&=max(B_{s},B_{d})\end{aligned}} $ | $ A_{r}=max(A_{s},A_{d}) $ |
The results of these equations are clamped to the range [0, 1].
The GL_MIN and GL_MAX equations are useful for applications that analyze image data (image thresholding against a constant color, for example). The GL_FUNC_ADD equation is useful for antialiasing and transparency, among other things.
Initially, both the RGB blend equation and the alpha blend equation are set to GL_FUNC_ADD.
Notes
The GL_MIN, and GL_MAX equations do not use the source or destination factors, only the source and destination colors.
Errors
GL_INVALID_ENUM is generated if either modeRGB or modeAlpha is not one of GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MAX, or GL_MIN.
GL_INVALID_VALUE is generated by glBlendEquationSeparatei if buf is greater than or equal to the value of GL_MAX_DRAW_BUFFERS.
Associated Gets
glGet with an argument of GL_BLEND_EQUATION_RGB
glGet with an argument of GL_BLEND_EQUATION_ALPHA
See Also
glBlendColor, glBlendFuncSeparate, glDrawBuffer, glDrawBuffers
Copyright
Copyright © 2006 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.