Framebuffer: Difference between revisions
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Stub page for framebuffers. |
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== Images == | |||
== Colorspace == | |||
== Fragment shader outputs == | |||
== Blitting == | |||
[[Category:Framebuffer]] | [[Category:Framebuffer]] |
Revision as of 13:46, 16 February 2013
A Framebuffer is a series of images that can be used as the destination for rendering. OpenGL has two kinds of framebuffers: the Default Framebuffer, which is provided by the OpenGL Context; and user-created framebuffers called Framebuffer Objects (FBOs). The images for default framebuffers are part of the context and usually represent a window or display device. The images for FBOs come from either Textures or Renderbuffers, and are never visible.
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