Framebuffer: Difference between revisions

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== Images ==
== Colorspace ==
== Fragment shader outputs ==
== Blitting ==


[[Category:Framebuffer]]
[[Category:Framebuffer]]

Revision as of 13:46, 16 February 2013

A Framebuffer is a series of images that can be used as the destination for rendering. OpenGL has two kinds of framebuffers: the Default Framebuffer, which is provided by the OpenGL Context; and user-created framebuffers called Framebuffer Objects (FBOs). The images for default framebuffers are part of the context and usually represent a window or display device. The images for FBOs come from either Textures or Renderbuffers, and are never visible.

Images

Colorspace

Fragment shader outputs

Blitting