Portal:OpenGL Shading Language: Difference between revisions
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Revision as of 00:03, 16 February 2013
Basic Language Info
Compilation of shaders
Introspection of programs
Basic Language
> Dynamically Uniform Expressions
Data Types
Opaque Types
Type Qualifiers
Built-in Variables
Vertex Shader
Tessellation Control Shader
Tessellation Evaluation Shader
Geometry Shader
Fragment Shader
Compute Shader