Rasterization: Difference between revisions

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'''Rasterization''' is the process whereby each individual [[Primitive]] is broken down into discrete elements based on the sample coverage of the primitive.
'''Rasterization''' is the process whereby each individual [[Primitive]] is broken down into discrete elements based on the sample coverage of the primitive.
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== Polygon offset ==


== See also ==
== See also ==


* [[Primitive]]
* [[Primitive]]
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[[Category:General OpenGL]]
[[Category:General OpenGL]]

Revision as of 23:20, 13 February 2013

Rasterization is the process whereby each individual Primitive is broken down into discrete elements based on the sample coverage of the primitive.

Polygon offset

See also