Template:Shader list: Difference between revisions
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Shortening the list for the front-page. |
More shortening. |
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<includeonly>* {{pagelink|GLSL Core Language|The core language}} | <includeonly>* {{pagelink|GLSL Core Language|The core language}} | ||
* {{pagelink|GLSL Object|Shader compilation}} | * {{pagelink|GLSL Object|Shader compilation}} | ||
** {{pagelink| | ** {{pagelink|Introspection}} | ||
* {{pagelink|GLSL Types|Variable types}} | * {{pagelink|GLSL Types|Variable types}} | ||
** {{pagelink|Type Qualifier (GLSL)|Type qualifiers}} | ** {{pagelink|Type Qualifier (GLSL)|Type qualifiers}} | ||
Line 16: | Line 16: | ||
** {{pagelink|Vertex Shader}}{{#ifeq: {{{1|}}} | short | | ** {{pagelink|Vertex Shader}}{{#ifeq: {{{1|}}} | short | | ||
** {{pagelink|Tessellation}} | | ** {{pagelink|Tessellation}} | | ||
** {{pagelink| | ** {{pagelink|Tess Control Shader}} | ||
** {{pagelink| | ** {{pagelink|Tess Evaluation Shader}} | ||
}} | }} | ||
** {{pagelink|Geometry Shader}} | ** {{pagelink|Geometry Shader}} |
Revision as of 04:12, 13 February 2013
A list of articles dedicated to the OpenGL Shading Language concepts. This is for sidebars and or the front-page.
Use the with {{shader list|short}}
to remove some of the extraneous elements. This is primarily for the front page.
List follows:
- The core language
- Shader compilation
- Variable types
- Built-in variables
- Interface blocks
- Shader stages:
- Other shading languages
- The core language
- Shader compilation
- Variable types
- Built-in variables
- Interface blocks
- Shader stages:
- Other shading languages