Tessellation Control Shader: Difference between revisions
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== Overview == | == Overview == | ||
== Output patch size == | |||
== Inputs == | == Inputs == | ||
== Outputs == | == Outputs == |
Revision as of 01:48, 8 November 2012
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OpenGL Rendering Pipeline
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The Tessellation Control Shader (TCS) is a Shader program written in GLSL who's primary purpose is to determine how much Tessellation is used within a rendered patch.
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