Tessellation Control Shader: Difference between revisions
Jump to navigation
Jump to search
New section for TCS. |
m rearrangement |
||
| Line 12: | Line 12: | ||
== Overview == | == Overview == | ||
== Output patch size == | |||
== Inputs == | == Inputs == | ||
== Outputs == | == Outputs == | ||
Revision as of 01:48, 8 November 2012
|
|||||||||
OpenGL Rendering Pipeline
| |||||||||
The Tessellation Control Shader (TCS) is a Shader program written in GLSL who's primary purpose is to determine how much Tessellation is used within a rendered patch.
| This article is a stub. You can help the OpenGL Wiki by expanding it. |