Template:Shader list: Difference between revisions
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** {{pagelink|Program Introspection}} | ** {{pagelink|Program Introspection}} | ||
* {{pagelink|GLSL Types|Variable types}} | * {{pagelink|GLSL Types|Variable types}} | ||
** {{pagelink|GLSL | ** {{pagelink|Type Qualifier (GLSL)|Type qualifiers}} | ||
** {{pagelink|GLSL | ** {{pagelink|Uniform (GLSL)|Uniform variables}} | ||
** {{pagelink|GLSL | ** {{pagelink|Sampler (GLSL)|Sampler variables}} | ||
** {{pagelink|Image Load Store|Image variables}} | ** {{pagelink|Image Load Store|Image variables}} | ||
* {{pagelink|GLSL | * {{pagelink|Built-in Variable (GLSL)|Built-in variables}} | ||
* {{pagelink| | * {{pagelink|Interface Block (GLSL)|Interface blocks}} | ||
** {{pagelink|Uniform Buffer Object|Uniform blocks}} | ** {{pagelink|Uniform Buffer Object|Uniform blocks}} | ||
** {{pagelink|Shader Storage Buffer Object|Shader storage blocks}} | ** {{pagelink|Shader Storage Buffer Object|Shader storage blocks}} |
Revision as of 00:23, 8 November 2012
A list of articles dedicated to the OpenGL Shading Language concepts. This is for sidebars and or the front-page.
Use the with {{shader list|short}}
to remove some of the extraneous elements. This is primarily for the front page.
List follows:
- The language and basic syntax
- Shader objects and compilation
- Variable types
- Built-in variables
- Interface blocks
- Shader stages:
- Other shading languages
- The language and basic syntax
- Shader objects and compilation
- Variable types
- Built-in variables
- Interface blocks
- Shader stages:
- Other shading languages