Template:Pipeline list: Difference between revisions
Jump to navigation
Jump to search
Link to the primitive page. |
Tessellation shader page rename. |
||
Line 4: | Line 4: | ||
* {{pagelink|Vertex Processing}}{{#ifeq: {{{1|}}} | short | | | * {{pagelink|Vertex Processing}}{{#ifeq: {{{1|}}} | short | | | ||
** {{pagelink|Vertex Shader}} | ** {{pagelink|Vertex Shader}} | ||
** {{pagelink|Tessellation | ** {{pagelink|Tessellation}} | ||
** {{pagelink|Geometry Shader}} | ** {{pagelink|Geometry Shader}} | ||
}} | }} |
Revision as of 06:48, 3 November 2012
A list of the OpenGL rendering pipeline stages, usually used for side-bars or the front-page.
Use the with {{pipeline list|short}}
to remove some of the extraneous elements. This is primarily for the front page.
List follows:
- Vertex Specification
- Vertex Processing
- Vertex Post-Processing
- Primitive Assembly
- Rasterization
- Fragment Shader
- Per-Sample Processing
- Vertex Specification
- Vertex Processing
- Vertex Post-Processing
- Primitive Assembly
- Rasterization
- Fragment Shader
- Per-Sample Processing