Image Load Store: Difference between revisions
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'''Image load/store''' is the ability of | '''Image load/store''' is the ability of [[Shader]]s to more-or-less arbitrarily read from and write to images. | ||
== Overview == | |||
== Image variables == | |||
=== Formats and compatibility === | |||
== Basic load store == | |||
== Atomic operations == | |||
== Memory coherency == | |||
{{stub}} | {{stub}} | ||
[[Category:OpenGL Shading Language]] | [[Category:OpenGL Shading Language]] | ||
[[Category:Shaders]] |
Revision as of 05:45, 21 October 2012
Core in version | 4.6 | |
---|---|---|
Core since version | 4.2 | |
Core ARB extension | ARB_shader_image_load_store | |
EXT extension | EXT_shader_image_load_store |
Image load/store is the ability of Shaders to more-or-less arbitrarily read from and write to images.
Overview
Image variables
Formats and compatibility
Basic load store
Atomic operations
Memory coherency
This article is a stub. You can help the OpenGL Wiki by expanding it. |