Transform Feedback: Difference between revisions
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General outline. |
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|{{Infobox feature | |{{Infobox feature | ||
| core = 3.0 | | core = 3.0 | ||
| core_extension = {{extref|transform_feedback2}}, {{extref|transform_feedback3}}, | | core_extension = {{extref|transform_feedback2}}, | ||
{{extref|transform_feedback3}}, | |||
{{extref|transform_feedback_instanced}} | {{extref|transform_feedback_instanced}} | ||
| ext_extension = {{extref|transform_feedback|EXT}} | | ext_extension = {{extref|transform_feedback|EXT}} | ||
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'''Transform Feedback''' is the process of altering the rendering pipeline so that primitives processed by a [[Vertex Shader]] and optionally a [[Geometry Shader]] will be written to [[Buffer Objects|buffer objects]]. This allows one to preserve the post-transform rendering state of an object and resubmit this data multiple times. | '''Transform Feedback''' is the process of altering the rendering pipeline so that primitives processed by a [[Vertex Shader]] and optionally a [[Geometry Shader]] will be written to [[Buffer Objects|buffer objects]]. This allows one to preserve the post-transform rendering state of an object and resubmit this data multiple times. | ||
== Overview == | |||
{{note|Mention will be made of various functions that deal with multiple stream output. Feedback into multiple streams requires access to OpenGL 4.0 or {{extref|transform_feedback3}} and {{extref|gpu_shader5}}. So if that is not available to you, ignore any such discussion.}} | |||
== Shader setup == | |||
=== Advanced interleaving === | |||
{{infobox feature | |||
| name = Advanced Feedback Interleaving | |||
| version = 4.0 | |||
| core_extension = {{extref|transform_feedback3}} | |||
}} | |||
=== Multi-stream output === | |||
{{clear float}} | |||
{{infobox feature | |||
| name = Multi-Stream Output | |||
| version = 4.0 | |||
| core_extension = {{extref|transform_feedback3}} | |||
}} | |||
== Buffer binding == | |||
== Feedback process == | |||
== Feedback objects == | |||
{{infobox feature | |||
| name = Transform Feedback Objects | |||
| core = 4.0 | |||
| core_extension = {{extref|transform_feedback2}} | |||
}} | |||
=== Feedback rendering === | |||
=== Feedback pausing and resuming === | |||
== Reference == | == Reference == |
Revision as of 20:14, 16 October 2012
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OpenGL Rendering Pipeline
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Transform Feedback is the process of altering the rendering pipeline so that primitives processed by a Vertex Shader and optionally a Geometry Shader will be written to buffer objects. This allows one to preserve the post-transform rendering state of an object and resubmit this data multiple times.
Overview
Note: Mention will be made of various functions that deal with multiple stream output. Feedback into multiple streams requires access to OpenGL 4.0 or ARB_transform_feedback3 and ARB_gpu_shader5. So if that is not available to you, ignore any such discussion.
Shader setup
Advanced interleaving
Core in version | 4.0 | |
---|---|---|
Core ARB extension | ARB_transform_feedback3 |
Multi-stream output
Core in version | 4.0 | |
---|---|---|
Core ARB extension | ARB_transform_feedback3 |
Buffer binding
Feedback process
Feedback objects
Core in version | 4.6 | |
---|---|---|
Core since version | 4.0 | |
Core ARB extension | ARB_transform_feedback2 |
Feedback rendering
Feedback pausing and resuming
Reference
- Category:Core API Ref Transform Feedback: Function documentation for all transform feedback commands, except for those that actually render with the results of a feedback operation.
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