Template:Pipeline list: Difference between revisions
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m wrong order of GS with Tess Shaders. |
Link to the primitive page. |
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<includeonly>* {{pagelink|Vertex Specification}} | <includeonly>* {{pagelink|Vertex Specification}} | ||
** {{pagelink|Vertex Rendering}} | ** {{pagelink|Vertex Rendering}} | ||
** {{pagelink|Primitive}} | |||
* {{pagelink|Vertex Processing}}{{#ifeq: {{{1|}}} | short | | | * {{pagelink|Vertex Processing}}{{#ifeq: {{{1|}}} | short | | | ||
** {{pagelink|Vertex Shader}} | ** {{pagelink|Vertex Shader}} |
Revision as of 01:30, 11 October 2012
A list of the OpenGL rendering pipeline stages, usually used for side-bars or the front-page.
Use the with {{pipeline list|short}}
to remove some of the extraneous elements. This is primarily for the front page.
List follows:
- Vertex Specification
- Vertex Processing
- Vertex Post-Processing
- Primitive Assembly
- Rasterization
- Fragment Shader
- Per-Sample Processing
- Vertex Specification
- Vertex Processing
- Vertex Post-Processing
- Primitive Assembly
- Rasterization
- Fragment Shader
- Per-Sample Processing