Vertex Processing: Difference between revisions
Jump to navigation
Jump to search
Pipeline page link. |
|||
Line 1: | Line 1: | ||
{{pipeline float}} | |||
'''Vertex Processing''' is the stage of the OpenGL rendering pipeline where [[Vertex Specification|a sequence of vertices]] are processed via a series of [[Shader]]s. | '''Vertex Processing''' is the stage of the OpenGL rendering pipeline where [[Vertex Specification|a sequence of vertices]] are processed via a series of [[Shader]]s. | ||
Revision as of 21:56, 4 October 2012
OpenGL Rendering Pipeline
Vertex Processing is the stage of the OpenGL rendering pipeline where a sequence of vertices are processed via a series of Shaders.
Vertex Shader
Main article: Vertex Shader
Tessellation
Main article: Tessellation Shader
Geometry Shader
Main article: Geometry Shader
This article is a stub. You can help the OpenGL Wiki by expanding it. |