Depth Test: Difference between revisions
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The '''Depth Test''' is a per-sample operation performed [[Early Depth Test|conceptually]] after the [[Fragment Shader]]. The output depth is tested against the [[Depth Buffer|depth of the sample being written to]]. If the test fails, the fragment is discarded. | The '''Depth Test''' is a per-sample operation performed [[Early Depth Test|conceptually]] after the [[Fragment Shader]]. The output depth is tested against the [[Depth Buffer|depth of the sample being written to]]. If the test fails, the fragment is discarded. | ||
Revision as of 08:48, 4 October 2012
OpenGL Rendering Pipeline
The Depth Test is a per-sample operation performed conceptually after the Fragment Shader. The output depth is tested against the depth of the sample being written to. If the test fails, the fragment is discarded.
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