Transform Feedback: Difference between revisions
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{{Infobox feature | {{stack | ||
|{{Infobox feature | |||
| core = 3.0 | | core = 3.0 | ||
| core_extension = [http://www.opengl.org/registry/specs/ARB/transform_feedback2.txt ARB_transform_feedback2], [http://www.opengl.org/registry/specs/ARB/transform_feedback2.txt ARB_transform_feedback3], | | core_extension = [http://www.opengl.org/registry/specs/ARB/transform_feedback2.txt ARB_transform_feedback2], [http://www.opengl.org/registry/specs/ARB/transform_feedback2.txt ARB_transform_feedback3], | ||
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| ext_extension = [http://www.opengl.org/registry/specs/EXT/transform_feedback.txt EXT_transform_feedback] | | ext_extension = [http://www.opengl.org/registry/specs/EXT/transform_feedback.txt EXT_transform_feedback] | ||
| vend_extension = [http://www.opengl.org/registry/specs/NV/transform_feedback.txt NV_transform_feedback] | | vend_extension = [http://www.opengl.org/registry/specs/NV/transform_feedback.txt NV_transform_feedback] | ||
}} | |||
|{{pipeline float}} | |||
}} | }} | ||
Revision as of 05:45, 4 October 2012
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OpenGL Rendering Pipeline
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Transform Feedback is the process of altering the rendering pipeline so that primitives processed by a Vertex Shader and optionally a Geometry Shader will be written to buffer objects. This allows one to preserve the post-transform rendering state of an object and resubmit this data multiple times.
Reference
- Category:Core API Ref Transform Feedback: Function documentation for all transform feedback commands, except for those that actually render with the results of a feedback operation.
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