Vertex Post-Processing: Difference between revisions

From OpenGL Wiki
Jump to navigation Jump to search
See also section.
Pipeline page link.
Line 1: Line 1:
{{pipeline float}}
'''Vertex Post-Processing''' is the stage in the OpenGL Rendering Pipeline where the vertex outputs of the [[Vertex Processing]] undergo a variety of operations. Many of these are setup for [[Primitive Assembly]] and [[Rasterization]] stages.
'''Vertex Post-Processing''' is the stage in the OpenGL Rendering Pipeline where the vertex outputs of the [[Vertex Processing]] undergo a variety of operations. Many of these are setup for [[Primitive Assembly]] and [[Rasterization]] stages.


Line 14: Line 15:
== See also ==
== See also ==


* The previous pipeline stages:
** [[Vertex Shader]]
** [[Tessellation Shader]], if active
** [[Geometry Shader]]
* The next pipeline stage:
** [[Rasterization]]
** [[Fragment Shader]]


{{stub}}
{{stub}}


[[Category:General OpenGL]]
[[Category:General OpenGL]]

Revision as of 05:44, 4 October 2012

Vertex Post-Processing is the stage in the OpenGL Rendering Pipeline where the vertex outputs of the Vertex Processing undergo a variety of operations. Many of these are setup for Primitive Assembly and Rasterization stages.

Transform Feedback

Clipping

Clip planes

Perspective divide

Viewport transform

See also