Tessellation: Difference between revisions

From OpenGL Wiki
Jump to navigation Jump to search
m categorization
Pipeline page link.
Line 1: Line 1:
{{stack
|{{infobox feature
| core = 4.0
| core_extension = {{extref|tessellation_shader}}
}}
|{{pipeline float}}
}}
'''Tessellation Shaders''' are two [[Shader]] stages, and a fixed-function stage, that is used to subdivide geometry efficiently.
'''Tessellation Shaders''' are two [[Shader]] stages, and a fixed-function stage, that is used to subdivide geometry efficiently.



Revision as of 05:44, 4 October 2012

Tessellation
Core in version 4.6
Core since version 4.0
Core ARB extension ARB_tessellation_shader

Tessellation Shaders are two Shader stages, and a fixed-function stage, that is used to subdivide geometry efficiently.