Rasterization: Difference between revisions

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stub for rasterization.
 
See also section.
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'''Rasterization''' is the process whereby each individual [[Primitive]] is broken down into discrete elements based on the sample coverage of the primitive.
'''Rasterization''' is the process whereby each individual [[Primitive]] is broken down into discrete elements based on the sample coverage of the primitive.
== See also ==
* Prior pipeline stage:
** [[Vertex Post-Processing]], if present.
* Next pipeline stage:
** [[Fragment Shader]]
* [[Primitive]]


{{stub}}
{{stub}}


[[Category:General OpenGL]]
[[Category:General OpenGL]]

Revision as of 03:28, 4 October 2012

Rasterization is the process whereby each individual Primitive is broken down into discrete elements based on the sample coverage of the primitive.

See also