Vertex Post-Processing: Difference between revisions

From OpenGL Wiki
Jump to navigation Jump to search
Clipping: Section on clip planes.
See also section.
Line 11: Line 11:


== Viewport transform ==
== Viewport transform ==
== See also ==
* The previous pipeline stages:
** [[Vertex Shader]]
** [[Tessellation Shader]], if active
** [[Geometry Shader]]
* The next pipeline stage:
** [[Rasterization]]
** [[Fragment Shader]]


{{stub}}
{{stub}}


[[Category:General OpenGL]]
[[Category:General OpenGL]]

Revision as of 03:27, 4 October 2012

Vertex Post-Processing is the stage in the OpenGL Rendering Pipeline where the vertex outputs of the Vertex Processing undergo a variety of operations. Many of these are setup for Primitive Assembly and Rasterization stages.

Transform Feedback

Clipping

Clip planes

Perspective divide

Viewport transform

See also