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Increased the accessibility of genuinely useful information, making it much easier to get into the Wiki. |
Improved data arrangement. More stuff on front-page. |
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{| width="100%" | {| width="100%" | ||
| valign="top" width="33%" | | | valign="top" width="33%" | | ||
{{main page block|OpenGL | {{main page block|[[OpenGL Object]]s| | ||
* [[ | * [[Buffer Object]]s | ||
** [[ | ** [[Pixel Buffer Object]]s | ||
* [[ | ** [[Buffer Object Streaming]] | ||
* [[ | * [[Texture]]s | ||
* [[ | ** [[Sampler Object]]s | ||
* [[ | ** [[Image Format|Image formats]] | ||
* [[ | ** [[Pixel Transfer|Pixel transfer operations]] | ||
** [[ | ** [[Cubemap Texture]]s | ||
* [[ | ** [[Array Texture]]s | ||
** [[Buffer Texture]]s | |||
* [[Query Object|Asynchronous query objects]] | |||
* [[Framebuffer Object]]s | |||
** [[Default Framebuffer]] | |||
** [[Renderbuffer Object]]s | |||
* '''Unconventional objects:''' | |||
** [[Sync Object]]s | |||
** [[GLSL Object|Shader and program objects]] | |||
}} | }} | ||
| valign="top" width="30%" | | | valign="top" width="30%" | | ||
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** [[Uniform Buffer Object|Uniform blocks]] | ** [[Uniform Buffer Object|Uniform blocks]] | ||
** [[Shader Storage Buffer Object|Shader storage blocks]] | ** [[Shader Storage Buffer Object|Shader storage blocks]] | ||
* Shader stages: | * '''Shader stages:''' | ||
** [[Vertex Shader]] | ** [[Vertex Shader]] | ||
** [[Tessellation Shader]]s | ** [[Tessellation Shader]]s | ||
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|} | |} | ||
{{main page block|Other useful information| | {| width="100%" | ||
| valign="top" width="60%" |{{main page block|OpenGL Concepts| | |||
* [[OpenGL Context]] | |||
** [[Core And Compatibility in Contexts|Types of contexts]] | |||
** [[Synchronization]] | |||
* [[OpenGL Specification|The OpenGL Specification]] | |||
** [[OpenGL Architectural Review Board]] | |||
* [[OpenGL Shading Language|The OpenGL Shading Language]] | |||
* [[OpenGL Extension]] | |||
* [[Legacy OpenGL]] | |||
* [[History of OpenGL]] | |||
}} | |||
| valign="top" |{{main page block|Other useful information| | |||
* [[Math and algorithms|Useful 3D algorithms]] | * [[Math and algorithms|Useful 3D algorithms]] | ||
* [[Platform Specific|Platform-specific issues]] | * [[Platform Specific|Platform-specific issues]] | ||
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* [[Glossary]] | * [[Glossary]] | ||
}} | }} | ||
|} |
Revision as of 00:26, 3 October 2012
Welcome to the OpenGL Wiki!

Contributions on this wiki are open to the public, you only need to create a user account. We ask that you please respect the content on this wiki and post only information that is relevant to OpenGL.
OpenGL Reference |
OpenGL Objects
|
OpenGL Shading Language |
Other useful information |