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Added a link to the GLWiki reference manual. |
Increased the accessibility of genuinely useful information, making it much easier to get into the Wiki. |
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{ | {{main page block|Welcome to the OpenGL Wiki!|[[Image:Opengl Tiny.gif|right]]This Wiki is a collection of information about OpenGL, as well as frequently asked questions about OpenGL and its API. Tutorials are also welcome and can be hosted on this Wiki. | ||
Contributions on this wiki are open to the public, you only need to create a user account. We ask that you please respect the content on this wiki and post only information that is relevant to OpenGL. | Contributions on this wiki are open to the public, you only need to create a user account. We ask that you please respect the content on this wiki and post only information that is relevant to OpenGL. | ||
}} | }} | ||
| | {| width="100%" | ||
| valign="top" width=" | | valign="top" width="40%" | | ||
{{main page block|Getting Started| | |||
* [[Getting Started|OpenGL development setup]] | |||
* [[Load OpenGL Functions|Loading OpenGL functions]] | |||
** [[OpenGL Loading Library|Tools to do this manually]] | |||
* [[Related_toolkits_and_APIs|Additional useful development tools]] | |||
}} | |||
| valign="top" width="30%" | | |||
| valign="top" width=" | {{main page block|FAQs| | ||
* [[FAQ]] | |||
* [[Common Mistakes|Common mistakes]] | |||
** [[Common Mistakes: Deprecated|Common legacy mistakes]] | |||
** [[GLSL : common mistakes|Common GLSL mistakes]] | |||
}} | |||
| valign="top" width="30%" | | |||
| valign="top" width=" | {{main page block|OpenGL Reference| | ||
| | * [[OpenGL Reference|OpenGL {{current version}} function reference]] | ||
* [http://www.opengl.org/sdk/docs/manglsl/ GLSL {{current version}} function reference]. | |||
}} | |||
|} | |} | ||
{| width="100%" | |||
| valign="top" width="33%" | | |||
{{main page block|OpenGL Concepts| | |||
* [[OpenGL Specification|The OpenGL Specification]] | |||
** [[OpenGL Architectural Review Board]] | |||
* [[OpenGL Objects|The standard OpenGL object model]] | |||
* [[OpenGL Shading Language|The OpenGL Shading Language]] | |||
* [[OpenGL Extension]] | |||
* [[Legacy OpenGL]] | |||
* [[OpenGL Context]] | |||
** [[Core And Compatibility in Contexts|Types of contexts]] | |||
* [[History of OpenGL]] | |||
}} | |||
| valign="top" width="30%" | | |||
{{main page block|[[Rendering Pipeline Overview|Rendering pipeline]]| | |||
* [[Vertex Specification]] | |||
** [[Vertex Rendering]] | |||
* [[Vertex Processing]] | |||
* [[Vertex Post-Processing]] | |||
* [[Primitive Assembly]] | |||
* [[Rasterization]] | |||
* [[Fragment Shader]] | |||
* [[Per-Sample Processing]] | |||
** [[Depth Test]] | |||
** [[Blending]] | |||
}} | |||
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{{main page block|OpenGL Shading Language| | |||
* [[GLSL Core Language|The language and basic syntax]] | |||
* [[GLSL Object|Shader objects and compilation]] | |||
* [[GLSL Types|Variable types]] | |||
** [[GLSL Type Qualifiers|Type qualifiers]] | |||
** [[GLSL Uniform|Uniform variables]] | |||
** [[GLSL Sampler|Sampler variables]] | |||
** [[Image Load Store|Image variables]] | |||
* [[GLSL Predefined Variables|Built-in variables]] | |||
* [[GLSL Interface Block|Interface blocks]] | |||
** [[Uniform Buffer Object|Uniform blocks]] | |||
** [[Shader Storage Buffer Object|Shader storage blocks]] | |||
* Shader stages: | |||
** [[Vertex Shader]] | |||
** [[Tessellation Shader]]s | |||
** [[Geometry Shader]] | |||
** [[Fragment Shader]] | |||
* [[Shading_languages|Other shading languages]] | |||
}} | |||
|} | |||
{{main page block|Other useful information| | |||
* [[Math and algorithms|Useful 3D algorithms]] | |||
* [[Platform Specific|Platform-specific issues]] | |||
* [[Hardware Specific|Hardware-specific issues]] | |||
* [[Glossary]] | |||
}} |
Revision as of 00:01, 3 October 2012
Welcome to the OpenGL Wiki!

Contributions on this wiki are open to the public, you only need to create a user account. We ask that you please respect the content on this wiki and post only information that is relevant to OpenGL.
OpenGL Reference |
OpenGL Shading Language |