Fragment Shader: Difference between revisions

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A '''Fragment Shader''' is a user-supplied program that, when executed, will process a [[Fragment]] from the rasterization process into a set of colors and a single depth value.
A '''Fragment Shader''' is a user-supplied program that, when executed, will process a [[Fragment]] from the rasterization process into a set of colors and a single depth value.
== Overview ==
== Inputs ==
== Outputs ==
=== Output buffers ===
== See also ==
* The previous pipeline stages:
** [[Vertex Post-Processing]]
** [[Rasterization]]
* The next pipeline stage:
** [[Per-Sample Processing]]


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Revision as of 04:14, 1 October 2012

A Fragment Shader is a user-supplied program that, when executed, will process a Fragment from the rasterization process into a set of colors and a single depth value.

Overview

Inputs

Outputs

Output buffers

See also