Fragment Shader: Difference between revisions
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Outline of fragment shader page. |
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A '''Fragment Shader''' is a user-supplied program that, when executed, will process a [[Fragment]] from the rasterization process into a set of colors and a single depth value. | A '''Fragment Shader''' is a user-supplied program that, when executed, will process a [[Fragment]] from the rasterization process into a set of colors and a single depth value. | ||
== Overview == | |||
== Inputs == | |||
== Outputs == | |||
=== Output buffers === | |||
== See also == | |||
* The previous pipeline stages: | |||
** [[Vertex Post-Processing]] | |||
** [[Rasterization]] | |||
* The next pipeline stage: | |||
** [[Per-Sample Processing]] | |||
{{stub}} | {{stub}} |
Revision as of 04:14, 1 October 2012
A Fragment Shader is a user-supplied program that, when executed, will process a Fragment from the rasterization process into a set of colors and a single depth value.
Overview
Inputs
Outputs
Output buffers
See also
- The previous pipeline stages:
- The next pipeline stage:
This article is a stub. You can help the OpenGL Wiki by expanding it. |